Tier

Avg. Place

4.3

1st Place

10%

Top 2

24%

Top 4

54%

Pick Rate

1.0%

Appearances

97,650
Prismatics
Prowler's Claw
24% Pick Rate
Duskblade of Draktharr
25% Pick Rate
Sword of the Divine
3% Pick Rate
Galeforce
4% Pick Rate
Hemomancer's Helm
11% Pick Rate
Overlord's Bloodmail
4% Pick Rate
Flesheater
12% Pick Rate
Divine Sunderer
14% Pick Rate
Dragonheart
5% Pick Rate
Common Items
Serylda's Grudge
17% Pick Rate
Edge of Night
7% Pick Rate
Serpent's Fang
4% Pick Rate
Guardian Angel
9% Pick Rate
The Collector
14% Pick Rate
Profane Hydra
9% Pick Rate
Sterak's Gage
10% Pick Rate
Death's Dance
11% Pick Rate
Infinity Edge
6% Pick Rate
Hellfire Hatchet
17% Pick Rate
Youmuu's Ghostblade
4% Pick Rate
Axiom Arc
12% Pick Rate
Chempunk Chainsword
10% Pick Rate
Maw of Malmortius
9% Pick Rate
Eclipse
48% Pick Rate
Ravenous Hydra
9% Pick Rate
Sundered Sky
31% Pick Rate
Spear of Shojin
5% Pick Rate
Black Cleaver
26% Pick Rate
Voltaic Cyclosword
4% Pick Rate
Trinity Force
6% Pick Rate
Starting
Guardian's Blade
18% Pick Rate
Guardian's Dirk
23% Pick Rate
Boots Options
Plated Steelcaps
24% Pick Rate
Mercury's Treads
40% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.4%
15,973
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
14.5%
14,162
3
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
13.3%
12,940
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
11.3%
11,037
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.8%
8,602
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.5%
8,272
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.6%
7,432
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.5%
7,322
9
Goredrink
GoredrinkGain 20% Omnivamp
7.3%
7,081
10
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.8%
6,683
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.4%
6,206
12
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.1%
5,959
13
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.0%
5,899
14
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.8%
5,631
15
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.7%
5,601
16
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
4.3%
4,200
17
Recursion
RecursionGain 60 Ability Haste.
4.2%
4,078
18
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns, if taken as your second augment this is increased to 15.

Reward: Golden Spatula
3.9%
3,784
19
Flashy
FlashyYour Flash has 3 Ammo and a 2 second Cooldown.
3.8%
3,758
20
Serve Beyond Death
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
3.6%
3,535