Tier

Avg. Place

4.4

1st Place

9%

Top 2

23%

Top 4

52%

Pick Rate

1.2%

Appearances

447,091
Prismatics
Demon King's Crown
5% Pick Rate
Hemomancer's Helm
16% Pick Rate
Prowler's Claw
22% Pick Rate
Duskblade of Draktharr
21% Pick Rate
Decapitator
4% Pick Rate
Sword of the Divine
3% Pick Rate
Overlord's Bloodmail
5% Pick Rate
Galeforce
4% Pick Rate
Flesheater
11% Pick Rate
Dragonheart
5% Pick Rate
Divine Sunderer
15% Pick Rate
Common Items
Serylda's Grudge
8% Pick Rate
Edge of Night
4% Pick Rate
Guardian Angel
7% Pick Rate
Infinity Edge
3% Pick Rate
Death's Dance
11% Pick Rate
Hellfire Hatchet
18% Pick Rate
Sterak's Gage
11% Pick Rate
Axiom Arc
6% Pick Rate
Chempunk Chainsword
9% Pick Rate
Maw of Malmortius
8% Pick Rate
Eclipse
51% Pick Rate
Sundered Sky
42% Pick Rate
Ravenous Hydra
14% Pick Rate
Spear of Shojin
6% Pick Rate
Profane Hydra
9% Pick Rate
The Collector
8% Pick Rate
Black Cleaver
26% Pick Rate
Starting
Guardian's Blade
13% Pick Rate
Guardian's Hammer
6% Pick Rate
Guardian's Dirk
29% Pick Rate
Boots Options
Plated Steelcaps
25% Pick Rate
Mercury's Treads
39% Pick Rate
Ionian Boots of Lucidity
11% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
15.7%
70,040
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
14.2%
63,340
3
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
11.9%
53,380
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.4%
41,857
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.1%
40,709
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.1%
36,045
7
Goredrink
GoredrinkGain 20% Omnivamp
7.6%
34,180
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.4%
32,959
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
6.8%
30,556
10
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.8%
30,445
11
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.6%
29,576
12
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.0%
26,880
13
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.8%
26,033
14
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.8%
25,954
15
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
5.6%
25,216
16
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
4.4%
19,691
17
Recursion
RecursionGain 60 Ability Haste.
4.0%
17,964
18
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
3.9%
17,498
19
First-Aid Kit
First-Aid KitGain 25% Heal and Shield Power.
3.7%
16,545
20
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
3.6%
16,137