Tier

Avg. Place

4.7

1st Place

8%

Top 2

21%

Top 4

46%

Pick Rate

0.3%

Appearances

5,273
Prismatics
Dragonheart
4% Pick Rate
Runecarver
17% Pick Rate
Flesheater
6% Pick Rate
Kinkou Jitte
4% Pick Rate
Cruelty
4% Pick Rate
Crown of the Shattered Queen
7% Pick Rate
Pyromancer's Cloak
4% Pick Rate
Everfrost
10% Pick Rate
Innervating Locket
8% Pick Rate
Night Harvester
15% Pick Rate
Detonation Orb
17% Pick Rate
Sanguine Gift
3% Pick Rate
Demonic Embrace
3% Pick Rate
Common Items
Morellonomicon
12% Pick Rate
Void Staff
25% Pick Rate
Zhonya's Hourglass
14% Pick Rate
Banshee's Veil
8% Pick Rate
Seraph's Embrace
3% Pick Rate
Stormsurge
18% Pick Rate
Cosmic Drive
4% Pick Rate
Liandry's Torment
11% Pick Rate
Hextech Gunblade
4% Pick Rate
Cryptbloom
4% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Perplexity
10% Pick Rate
Rite Of Ruin
6% Pick Rate
Luden's Companion
24% Pick Rate
Rod of Ages
6% Pick Rate
Shadowflame
55% Pick Rate
Lich Bane
5% Pick Rate
Rabadon's Deathcap
68% Pick Rate
Malignance
4% Pick Rate
Starting
Guardian's Shroud
7% Pick Rate
Guardian's Orb
43% Pick Rate
Boots Options
Sorcerer's Shoes
67% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
10.4%
550
2
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.1%
535
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.6%
454
4
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.6%
453
5
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.4%
443
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.3%
439
7
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
7.9%
419
8
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
7.7%
408
9
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
7.2%
379
10
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
7.1%
377
11
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.1%
377
12
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.8%
357
13
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.5%
341
14
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
6.4%
336
15
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.3%
333
16
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
6.2%
328
17
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.8%
305
18
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.7%
299
19
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
5.4%
287
20
Recursion
RecursionGain 60 Ability Haste.
5.4%
285