Tier

Avg. Place

4.7

1st Place

8%

Top 2

20%

Top 4

46%

Pick Rate

0.3%

Appearances

12,274
Prismatics
Innervating Locket
8% Pick Rate
Detonation Orb
17% Pick Rate
Runecarver
16% Pick Rate
Dragonheart
4% Pick Rate
Flesheater
6% Pick Rate
Sanguine Gift
3% Pick Rate
Cruelty
5% Pick Rate
Demonic Embrace
4% Pick Rate
Kinkou Jitte
4% Pick Rate
Everfrost
10% Pick Rate
Crown of the Shattered Queen
7% Pick Rate
Pyromancer's Cloak
4% Pick Rate
Reality Fracture
3% Pick Rate
Night Harvester
15% Pick Rate
Common Items
Rite Of Ruin
6% Pick Rate
Cryptbloom
3% Pick Rate
Perplexity
10% Pick Rate
Void Staff
25% Pick Rate
Morellonomicon
12% Pick Rate
Zhonya's Hourglass
14% Pick Rate
Banshee's Veil
7% Pick Rate
Seraph's Embrace
4% Pick Rate
Hextech Gunblade
5% Pick Rate
Lich Bane
4% Pick Rate
Liandry's Torment
11% Pick Rate
Stormsurge
17% Pick Rate
Cosmic Drive
3% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Luden's Companion
25% Pick Rate
Rod of Ages
5% Pick Rate
Shadowflame
55% Pick Rate
Malignance
4% Pick Rate
Rabadon's Deathcap
68% Pick Rate
Starting
Guardian's Shroud
7% Pick Rate
Guardian's Orb
42% Pick Rate
Boots Options
Sorcerer's Shoes
68% Pick Rate
Ionian Boots of Lucidity
11% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
10.3%
1,266
2
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
9.7%
1,191
3
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
9.2%
1,135
4
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.8%
1,082
5
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.5%
1,049
6
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.3%
1,024
7
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.0%
979
8
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
7.7%
949
9
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
7.5%
917
10
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.3%
901
11
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
7.0%
865
12
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.7%
828
13
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.7%
819
14
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
6.6%
812
15
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
6.4%
783
16
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.3%
776
17
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.0%
740
18
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
5.7%
703
19
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.6%
693
20
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.2%
638