Background Global
Karthus
tier-5
P
Q

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W

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E

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R

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role-jungleJungle
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 50.35% Win Rate (805 Games)
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Core Final Build: 50.35% Win Rate (304 Games)
Runes: 49.52% Win Rate (735 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown

94% AP

Karthus's Matchups

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No matchups data found for this champion.
Win Rate
48.4%
(0.0%)
vs last patch
Pick Rate
2.2%
(0.0%)
vs last patch
Ban Rate
2.1%
(0.0%)
vs last patch

Playing against Karthus

Key Insights
Karthus will usually run into the enemy team during teamfights if he's going to die soon to continue dealing damage with
.
deals 2x damage when only hitting one target.
If you see Karthus moving to his turret in fog of war, chances are he’s looking to cast
. If you have a way to interrupt it, move in to stop him.
Always be mindful of
. Avoid taking fights where you'll get low so that Karthus doesn't pick up a free kill.
Grabbing
as a tank,
as a mage, or
/
as an AD champion will aid in negating
's damage. Nullifying Orb rune from the Sorcery tree is another option (stacks too).
Power Spike
If Jungle, his first spike comes at the completion of
, allowing him to clear jungle camps faster, deal a lot of damage, and decrease his cooldowns.
If mid, his spike comes at one item once he completes
, which will allow him to sustain from constant spell spam. He can also go
into
instead, or even grab both for a slower but better scaling build.
Even if he's killed first, Karthus will continue fighting through death with
, giving his team a huge advantage in a teamfight since enemy resources were used on him.
Vulnerable
As an immobile mage, Karthus is always going to be vulnerable.
When fighting, once Karthus misses a single
, it'll be much harder for him to land one.
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