Hecarim Jungle Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Hecarim highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 49.8%
Win Rate Change +0.3%
Pick rate 1.7%
Ban rate 1.6%
Matches 5,164
Playstyle Builds
Pro Builds
Patch: 16.4
Q
W
E 



Runes



Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
73%
4,869 games
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- Hecarim's attack range increases to 425 when is fully charged, letting him target enemies over walls.
E - If hits an enemy, Hecarim gains a stack, amplifying
Q's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
Q - 's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
R - also heals Hecarim for 15% of the damage his teammates deal.
W
Strengths
- Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked .
Q - His ganking and teamfighting become much stronger after unlocking 's AoE fear.
R - Thrives with items that enhance his mobility, durability, and damage output.
Weaknesses
- Forcing Hecarim to use defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
R - Significantly harder to play from behind.
- Without , he can't survive as long in fights.
W

