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Fiddlesticks
tier-3
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Toughest Matchups:
Mordekaiser
43.5%
Renekton
43.8%
Volibear
44.5%
Jax
47.1%
Irelia
47.2%
Garen
48.1%
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.13
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Win Rate
51.0%
(+0.2%)
vs last patch
Pick Rate
1.2%
(+0.2%)
vs last patch
Ban Rate
23.0%
(+0.7%)
vs last patch

Playing against Fiddlesticks

Key Insights
Fiddlesticks replaces his trinket slot with
, a scarecrow that acts like
. It also disable wards, like
, from level 6 and onwards. When an enemy gets close to a scarecrow, it'll fake any of Fiddlesticks's animations and dissipate.
If Fiddlesticks is out of combat and vision, his next ability will fear its targets. If he pretends to be an Effigy, his next
or
will do the same.
's damage is doubled if the target has recently been feared.
If
completes its channel, it deals bonus missing % HP damage and refunds 60% of its cooldown.
The center of
's AoE will also silence targets on top of its slow.
Power Spike
When
and especially
are used from out of combat and vision, they can fear multiple targets and singlehandedly win teamfights.
Fiddlesticks can find flanks with
and
to start ganks and fights.
Chain CC'ing a fear into
will prevent enemies from using escape tools for a total of 2.25-3.25 seconds, depending on
's rank.
is an incredible power spike because Fiddlesticks can protect himself after diving with
.
Vulnerable
Completely immobile, outside of using
to escape.
Prone to being invaded because of
's long early cooldown of 15 seconds.
is only good for damage when targets are low and the last tick's missing % HP damage can be avoided by exiting the AoE.
has a very long cooldown of 140 seconds at level 1, which can be abused.
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