Background Global
Fiddlesticks
tier-1
P
Q

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W

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E

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R

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role-jungleJungle
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 55.68% Win Rate (3754 Games)
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Core Final Build: 55.68% Win Rate (369 Games)
Runes: 52.13% Win Rate (823 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
W
Q
E
Damage Breakdown

91% AP

Fiddlesticks's Matchups

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No matchups data found for this champion.
Win Rate
53.7%
(+1.9%)
vs last patch
Pick Rate
9.6%
(+3.0%)
vs last patch
Ban Rate
12.2%
(+4.9%)
vs last patch

Playing against Fiddlesticks

Key Insights
Fiddlesticks replaces his trinket slot with
, a scarecrow that acts like
. It also disable wards, like
, from level 6 and onwards. When an enemy gets close to a scarecrow, it'll fake any of Fiddlesticks's animations and dissipate.
Fiddlesticks can stand still to pretend to be one of
's scarecrows, which can deceive enemies and engage fights.
If Fiddlesticks is out of combat and vision, its next ability will fear its targets.
's damage is doubled if Fiddlesticks has recently terrified the target.
If
completes its channel, it deals bonus missing % HP damage and refunds 60% of its cooldown.
The center of
's AoE will also silence targets on top of its slow.
Power Spike
When
and especially
are used from out of combat and vision, it can fear multiple targets and singlehandedly win teamfights.
As Jungle, Fiddlesticks can find flanks with
and
to start ganks and fights. As Support, it has fantastic gank setup and damage.
Chain CC'ing a fear into
will prevent enemies from using escape tools for a total of 2.25-3.25 seconds, depending on
's rank.
is an incredible power spike because Fiddlesticks can protect itself after diving with
.
Vulnerable
Completely immobile, outside of using
to escape.
Prone to being invaded because of
's long early cooldown of 15 seconds.
Has no form of protection upon using
and/or entering combat.
is only good for damage when targets are low and the last tick's missing % HP damage can be avoided by exiting the AoE.
has a very long cooldown of 140 seconds at level 1, which can be abused.
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