Fiddlesticks
tier-2
P
Q

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W

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E

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R

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Toughest Matchups:
Skarner
24.0%
Jarvan IV
37.0%
Hecarim
38.3%
Sejuani
40.7%
Master Yi
42.3%
Volibear
42.9%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.24
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Recommended Build

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Core Build Order

Hailblade
Refillable Potion
Stealth Ward

Starting

Hextech Rocketbelt
Hextech Alternator
Ruby Crystal
Blasting Wand

1st

Zhonya's Hourglass
Seeker's Armguard
Stopwatch
Fiendish Codex

2nd

Sorcerer's Shoes
Boots

3rd

Void Staff
Blighting Jewel
Blasting Wand

4th

Morellonomicon
Blasting Wand
Oblivion Orb
Ruby Crystal

5th

Rabadon's Deathcap
Needlessly Large Rod
Needlessly Large Rod

6th

Core Build Path

57.60% Win Rate (467 Games)

Hextech Alternator
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Boots
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Blasting Wand
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Hextech Rocketbelt
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Sorcerer's Shoes
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Seeker's Armguard
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Stopwatch
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Fiendish Codex
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Zhonya's Hourglass

Summoner Spells

Damage Breakdown

92% AP

Runes

61.04% Win Rate (249 Games)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

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Q

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E

Fiddlesticks's Matchups

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Win Rate
54.5%
(+3.2%)
vs last patch
Pick Rate
3.9%
(-0.1%)
vs last patch
Ban Rate
2.8%
(-1.3%)
vs last patch

Playing against Fiddlesticks

Key Insights
From level 6 onwards,
P
disables wards for a few seconds after being placed, like
Oracle Lens
.
Q
's damage is doubled if the target has been recently Feared.
If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next
W
or
E
will do the same.
If
W
isn't interrupted, it refunds 60% of its cooldown.
The center of
E
also silences enemies.
Power Spike
Can bait important enemy abilities with
P
.
A well-timed
E
or
R
can singlehandedly win teamfights.
Can find flanks with
R
to start ganks and fights.
Synergizes well with
Night Harvester
,
Zhonya's Hourglass
,
Horizon Focus
, and
Demonic Embrace
. Can opt for
Hextech Rocketbelt
for more mobility.
Vulnerable
W
is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
Completely immobile (outside of using
R
to escape).
R
has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.
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