Playstyle: Fiddlesticks Builds
Execute & Burn
9,693 Games
52%
Adaptive & Burn
3,765 Games
52%
Execute & Gap Close
3,270 Games
50%
Adaptive & Gap Close
2,512 Games
48%
Core Fiddlesticks Item Build Order

Starting



1st


2nd




3rd



4th




5th



6th

Starting



1st


2nd




3rd



4th




5th



6th
Core Fiddlesticks Item Build Path










Situational







Summoner Spells


Damage Breakdown
Fiddlesticks Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Fiddlesticks Skill Order
W
Q
E
Key Insights
From level 6 onwards,

P
disables wards for a few seconds after being placed, like

.

Q
's damage is doubled if the target has been recently Feared.
If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next

W
or

E
will do the same.
If

W
isn't interrupted, it refunds 60% of its cooldown.
The center of

E
also silences enemies.
Strengths
Can bait important enemy abilities with

P
.
A well-timed

E
or

R
can singlehandedly win teamfights.
Can find flanks with

R
to start ganks and fights.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

W
is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
Completely immobile (outside of using

R
to escape).

R
has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.