Key Insights
- From level 6 onwards,Pdisables wards for a few seconds after being placed, like.
- Q's damage is doubled if the target has been recently Feared.
- If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his nextWorEwill do the same.
- IfWisn't interrupted, it refunds 60% of its cooldown.
- The center ofEalso silences enemies.
Strengths
- Can bait important enemy abilities withP.
- A well-timedEorRcan singlehandedly win teamfights.
- Can find flanks withRto start ganks and fights.
- Excels with items that boost his magic damage, survivability, and crowd control capabilities.
Weaknesses
- Wis only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
- Completely immobile (outside of usingRto escape).
- Rhas a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.