Diana Jungle Build, Runes, Items, and Stats for Emerald+ Patch 26.5
Diana highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 26.5.Tier 
Win Rate 49.2%
Win Rate Change -0.8%
Pick rate 2.0%
Ban rate 4.1%
Matches 9,654
Playstyle Builds
Pro Builds
Patch: 26.5
Q
W
E 



Runes




Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
71%
339 games
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- resets its cooldown if the target was affected by
E.
Q - reveals struck enemies.
Q - deals increased damage for each enemy champion pulled.
R - 's shield is reapplied when all three spheres detonate, and stacks with the original shield.
W - When Diana casts a spell, 's bonus attack speed is doubled for 3 seconds.
P
Strengths
- A well-timed can singlehandedly win teamfights.
R - Excels at extended trades, especially against immobile champions.
- Excels with items that boost her burst damage, attack speed, and survivability.
- Has a strong level 2-3 all-in with /
Q. At level 6, she can 100-0 with
E.
R
Weaknesses
- If is used and its cooldown isn't reset, Diana has no way out of a fight.
E - Relies too much on 's mobility to fight or set up plays.
E - does nothing if it doesn't pull an enemy champion in.
R

