Tier

Avg. Place

4.2

1st Place

14%

Top 2

29%

Top 4

55%

Pick Rate

0.3%

Appearances

3,910
Prismatics
18% Pick Rate63% Top 4
7% Pick Rate63% Top 4
15% Pick Rate62% Top 4
14% Pick Rate64% Top 4
6% Pick Rate63% Top 4
5% Pick Rate54% Top 4
5% Pick Rate55% Top 4
11% Pick Rate55% Top 4
7% Pick Rate56% Top 4
9% Pick Rate60% Top 4
10% Pick Rate60% Top 4
10% Pick Rate53% Top 4
Common Items
Morellonomicon
8% Pick Rate70% Top 4
Zhonya's Hourglass
6% Pick Rate72% Top 4
Rite Of Ruin
10% Pick Rate72% Top 4
Void Staff
5% Pick Rate71% Top 4
Riftmaker
13% Pick Rate62% Top 4
Cosmic Drive
4% Pick Rate64% Top 4
Seraph's Embrace
34% Pick Rate62% Top 4
Shadowflame
7% Pick Rate63% Top 4
Rabadon's Deathcap
31% Pick Rate67% Top 4
Bloodletter's Curse
6% Pick Rate64% Top 4
Perplexity
5% Pick Rate69% Top 4
Liandry's Anguish
37% Pick Rate57% Top 4
Rylai's Crystal Scepter
20% Pick Rate57% Top 4
Rod of Ages
40% Pick Rate59% Top 4
Wooglet's Witchcap
4% Pick Rate60% Top 4
Hextech Gunblade
4% Pick Rate52% Top 4
Archangel's Staff
6% Pick Rate43% Top 4
Starting
Guardian's Amulet
7% Pick Rate45% Top 4
Guardian's Shroud
35% Pick Rate49% Top 4
Guardian's Orb
67% Pick Rate49% Top 4
Boots Options
Rank
Augment
Tier
1st Place
Top 4%
Pick Rate
Appearances
1
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
30.0%
80.2%
11.8%
460
2
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
23.9%
66.3%
6.5%
255
3
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
23.0%
70.7%
15.6%
610
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
22.6%
70.3%
10.0%
390
5
Erosion
ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s.
19.3%
65.3%
3.8%
150
6
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
18.8%
65.7%
5.3%
207
7
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
18.6%
60.9%
4.0%
156
8
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
18.2%
57.1%
3.9%
154
9
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 20% Crit chance.
18.0%
59.3%
3.8%
150
10
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
17.5%
64.6%
4.8%
189
11
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
16.7%
63.2%
9.2%
359
12
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
16.6%
59.3%
9.9%
386
13
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
16.5%
60.6%
8.4%
327
14
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
16.5%
60.1%
4.0%
158
15
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
16.4%
58.2%
10.6%
414
16
Ice Cold
Ice ColdYour Slowing effects reduce Move Speed by an extra 100.
15.7%
64.0%
6.0%
236
17
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
14.9%
57.1%
3.9%
154
18
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
14.7%
59.2%
5.4%
211
19
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
13.6%
55.5%
12.0%
470
20
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
13.3%
54.5%
4.2%
165