Tier

Avg. Place

4.6

1st Place

11%

Top 2

23%

Top 4

49%

Pick Rate

1.0%

Appearances

62,241
Prismatics
Pyromancer's Cloak
11% Pick Rate
Dragonheart
5% Pick Rate
Flesheater
4% Pick Rate
Decapitator
6% Pick Rate
Everfrost
5% Pick Rate
Demonic Embrace
4% Pick Rate
Reaper's Toll
8% Pick Rate
Crown of the Shattered Queen
4% Pick Rate
Detonation Orb
11% Pick Rate
Moonflair Spellblade
5% Pick Rate
Innervating Locket
5% Pick Rate
Night Harvester
9% Pick Rate
Reality Fracture
9% Pick Rate
Diamond-Tipped Spear
6% Pick Rate
Twilight's Edge
4% Pick Rate
Common Items
Zhonya's Hourglass
9% Pick Rate
Void Staff
8% Pick Rate
Rite Of Ruin
4% Pick Rate
Blackfire Torch
9% Pick Rate
Riftmaker
3% Pick Rate
Shadowflame
15% Pick Rate
Rabadon's Deathcap
36% Pick Rate
Morellonomicon
16% Pick Rate
Perplexity
6% Pick Rate
Nashor's Tooth
37% Pick Rate
Liandry's Torment
67% Pick Rate
Malignance
34% Pick Rate
Blade of The Ruined King
4% Pick Rate
Guinsoo's Rageblade
5% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Rylai's Crystal Scepter
6% Pick Rate
Lich Bane
6% Pick Rate
Hextech Gunblade
4% Pick Rate
Starting
Guardian's Shroud
11% Pick Rate
Guardian's Orb
36% Pick Rate
Boots Options
Berserker's Greaves
21% Pick Rate
Sorcerer's Shoes
52% Pick Rate
Ionian Boots of Lucidity
6% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.9%
7,390
2
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
9.7%
6,043
3
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
9.1%
5,671
4
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.5%
5,267
5
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
7.4%
4,579
6
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
7.0%
4,359
7
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
6.7%
4,186
8
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
6.6%
4,122
9
Deft
DeftGain 60% Attack Speed.
6.6%
4,118
10
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
5.7%
3,558
11
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.6%
3,511
12
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
5.0%
3,095
13
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
4.8%
2,966
14
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
4.7%
2,937
15
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
4.6%
2,888
16
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
4.6%
2,867
17
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
4.6%
2,864
18
Ice Cold
Ice ColdYour Slowing effects reduce Move Speed by an extra 100.
4.6%
2,834
19
Typhoon
TyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying on-hits.
4.5%
2,817
20
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
4.5%
2,778