Background Global
Bard
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Nautilus
45.9%
Lux
46.8%
Pantheon
47.3%
Senna
47.6%
Thresh
47.9%
Morgana
48.4%
role-supportSupport
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
10.19
arrow-dropdown

Recommended Build

Get this build for Bard directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Health Potion
Warding Totem (Trinket)
Relic Shield

Core Build Path: 56.82% Win Rate (5423 Games)

Boots of Speed
chevron-right
Boots of Swiftness
chevron-right
Chalice of Harmony
chevron-right
Fiendish Codex
chevron-right
Athene's Unholy Grail
chevron-right
Forbidden Idol
chevron-right
Crystalline Bracer
chevron-right
Redemption

Core Final Build: 56.93% Win Rate (2482 Games)

Boots of Swiftness
Athene's Unholy Grail
Redemption
Locket of the Iron Solari
Knight's Vow
Twin Shadows

Runes: 54.25% Win Rate (11374 Games)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

71% AP

19%

Win Rate
51.8%
(+0.1%)
vs last patch
Pick Rate
5.9%
(-1.0%)
vs last patch
Ban Rate
0.8%
(-0.7%)
vs last patch

Playing against Bard

Key Insights
Bard can roam and come back to lane without losing much XP because of
P
's bonus movespeed and XP upon collecting Chimes.
Donโ€™t get baited by following
E
. He can easily land
Q
when you get out.
Champions are still targetable inside
E
's tunnel; displacements will push them out.
R
's duration is 2.5 seconds, similar to
Stopwatch
/
Zhonya's Hourglass
. It can affect any unit in the game, except Inhibitors and the Nexus.
Using
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Power Spike
Excels in trades once he has collected 5 Chimes, slowing on-hit with a Meep.
Can place up to three
W
's, giving whichever ally walks over them an HP lead.
Can set up ganks by walking out of vision and using
E
on a wall to gapclose with his ganking teammate.
E
can be used in the alcove towards his outer turret to escape ganks.
E
is just as effective when roaming to set up his own ganks with
Q
/
R
.
With good timing, Bard can guarantee a
Q
stun as
R
's effect ends.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he has no escapes.
A poorly timed
R
can lose a teamfight for Bard's team.
Forcing Bard to use
R
before fights lowers his teamfighting potential since he won't have as many playmaking capabilities.
close