Bard Support Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Bard highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 49.8%
Win Rate Change -0.1%
Pick rate 3.1%
Ban rate 1.6%
Matches 9,197
Playstyle Builds
Pro Builds
Patch: 16.4
Q
W
E 



Runes



Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
100%
76 games
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
W
10
Q
11
W
12
R
13
W
14
E
15
E
16
E
17
R
18
E
Damage Breakdown
Key Insights
- Bard can roam and come back to lane without losing much XP because of 's bonus movespeed and XP upon collecting Chimes.
P - Champions are still targetable inside 's tunnel -- displacements will push them out.
E - affects every unit in the game, except Inhibitors and the Nexus.
R - Using on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
R
Strengths
- Can guarantee 's stun as
Q's effect ends.
R - Can set up ganks by walking out of vision and using on a wall to gapclose with his ganking teammate.
E - Excels at roaming and trading, especially with more 's.
P - His gank assist and teamfighting become even stronger after unlocking .
R - Thrives with items that enhance mobility, healing, and team utility.
Weaknesses
- A poorly timed can spell disaster for his team.
R - Forcing Bard to use defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
R - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E

