Playstyle: Azir Builds
Attack Speed & Burn
7,349 Games
46%
Fighter & Burn
4,157 Games
47%
Attack Speed & Wave Clear
3,244 Games
46%
Core Azir Item Build Order

Starting



1st


2nd




3rd



4th



5th




6th

Starting



1st


2nd




3rd



4th



5th




6th
Core Azir Item Build Path










Situational







Summoner Spells


Damage Breakdown
Azir Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Azir Skill Order
W
Q
E
Key Insights

P
's turret loses 100 Armor if Azir dies or moves too far away.

E
's dash can be extended with

Q
.
If Azir hits an enemy champion during

E
, the dash ends and he gains a charge of

W
.

W
's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
Scales well and has a strong laning phase. Level 2 with

Q
lets him reposition Sand Soldiers to deal damage and zone the enemy.
Spikes at level 13 with both

Q
and

W
maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.

W
's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Once

Q
is used, Sand Soldiers cannot move for a while, which can be punished.
Weak at level 1 since he only has access to

W
until level 2.

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Azir to use

R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.