Playstyle Builds
Fighter & Burn
107 Games
50%
Poke & Wave Clear
85 Games
41%
Poke & Burn
72 Games
47%
Adaptive & Burn
66 Games
42%
Fighter & Wave Clear
53 Games
42%
Pro Builds
Faker
vs
Evolved
vs
Serin
vs
twohoyrz
vs
Sertuss
vs
Stillnumb
vs
Core Build Order


Starting



1st


2nd




3rd




4th



5th



6th


Starting



1st


2nd




3rd




4th



5th



6th
Core Build Path









Situational







Summoner Spells


Damage Breakdown
95% AP
Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Skill Order
Q
W
E
Azir's Matchups
Azirwinslane against...
Azirloseslane against...
Azir's Trends
Win Rate
45.9%
(+1.6%)
vs last patch
Pick Rate
1.7%
(-0.4%)
vs last patch
Ban Rate
0.4%
(-0.0%)
vs last patch
Playing against Azir
Key Insights

P
's turret loses 100 Armor if Azir dies or moves too far away.

E
's dash can be extended with

Q
.
If Azir hits an enemy champion during

E
, the dash ends and he gains a charge of

W
.

W
's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
Scales well and has a strong laning phase. Level 2 with

Q
lets him reposition Sand Soldiers to deal damage and zone the enemy.
Spikes at level 13 with both

Q
and

W
maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.

W
's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Once

Q
is used, Sand Soldiers cannot move for a while, which can be punished.
Weak at level 1 since he only has access to

W
until level 2.

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Azir to use

R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.