Playstyle: Azir Builds
Fighter & Sustain
12,987 Games
49%
Fighter & Burn
11,812 Games
49%
Attack Speed & Burn
4,383 Games
48%
Pro Azir Builds
FEBIVEN
vs
twohoyrz
vs
Neo
vs
rjs
vs
Zwyroo
vs
Keine
vs
Core Azir Item Build Order

Starting




1st


2nd




3rd




4th



5th



6th

Starting




1st


2nd




3rd




4th



5th



6th
Core Azir Item Build Path











Situational







Summoner Spells


Damage Breakdown
96% AP
Azir Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Azir Skill Order
W
Q
E
Azir's Matchups
Azirwinslane against...
Azirloseslane against...
Azir's Trends
Win Rate
48.9%
(-0.2%)
vs last patch
Pick Rate
3.4%
(-0.1%)
vs last patch
Ban Rate
0.6%
(-0.0%)
vs last patch
Azir Guide
Key Insights

P
's turret loses 100 Armor if Azir dies or moves too far away.

E
's dash can be extended with

Q
.
If Azir hits an enemy champion during

E
, the dash ends and he gains a charge of

W
.

W
's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
Scales well and has a strong laning phase. Level 2 with

Q
lets him reposition Sand Soldiers to deal damage and zone the enemy.
Spikes at level 13 with both

Q
and

W
maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.

W
's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Once

Q
is used, Sand Soldiers cannot move for a while, which can be punished.
Weak at level 1 since he only has access to

W
until level 2.

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Azir to use

R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.