Patch: 26.4
Patch: 26.4
Tier Tier 5
Win Rate 46.2%
Win Rate Change
+1.0%
Pick rate 1.0%
Ban rate 0.2%
Matches 3,019
Playstyle Builds
Pro Builds
Patch: 26.4
Runes
Precision
Domination
Sorcery
Inspiration
Resolve
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Sorcery
Inspiration
Resolve
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
5008
5005
5007
5008
5010
5001
5011
5013
5001
Summoner Spells
Items
Starting Items
Health Potion
Doran's Ring
Build Order
Blasting Wand
Fiendish Codex
Recurve Bow
Nashor's Tooth
Boots
Sorcerer's Shoes
Hextech Alternator
Needlessly Large Rod
Shadowflame
Completed Items
Nashor's Tooth
Sorcerer's Shoes
Shadowflame
Rabadon's Deathcap
Dusk and Dawn
Spellslinger's Shoes
Situational Items
Zhonya's Hourglass
Void Staff
Rylai's Crystal Scepter
Liandry's Torment
Banshee's Veil
Mejai's Soulstealer
Bloodletter's Curse

Ability Max Order

82%

1,489 games

Arise! W
Conquering Sands Q
Shifting Sands E
Shurima's Legacy
Conquering Sands
Arise!
Shifting Sands
Emperor's Divide
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
95%

Key Insights

  • If Azir hits an enemy champion during
    E
    , the dash ends and he gains a charge of
    W
    .
  • E
    's dash can be extended with
    Q
    .
  • P
    's turret loses 100 Armor if Azir dies or moves too far away.
  • W
    's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.

Strengths

  • Excels with items that enhance his magic damage, survivability, and control.
  • Scales well and has a strong laning phase. Level 2 with
    Q
    lets him reposition Sand Soldiers to deal damage and zone the enemy.
  • W
    's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
  • Spikes at level 13 with both
    Q
    and
    W
    maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.

Weaknesses

  • Forcing Azir to use
    R
    defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
  • Once
    Q
    is used, Sand Soldiers cannot move for a while, which can be punished.
  • E
    has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
  • Weak at level 1 since he only has access to
    W
    until level 2.
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