Counter-Strike 2 Update: 10/20 Small Patch

Counter-Strike 2 Update: 10/20 Small Patch

Overview

Per the official update page from the Counter-Strike 2 team, here are the latest updates. You can read their notes here. The biggest change this week is highlighted below -- with some changes to how defusing works and a slight delay on switching from defusing to firing.

Engine

  • Updated engine code to the latest version of Source 2.

  • Reworked bullet penetration simulation to reduce CPU usage.

  • Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

Gameplay

  • Defusing C4 will now lower the view model weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.

  • C4 will no longer detonate in the middle of halftime intermission or after the end of the match.

  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

UI

  • Major Highlight clips are now viewable from the Spectator Loadout.

  • Selected player is now more visible in the Team Counter.

  • Context menu in the Inventory now opens in a position relative to the cursor.

  • HUD weapon mode indicator has been moved to the ammo count.

  • Raindrops are now removed from weapons when switching to a dry inspect environment.

Map Scripting

  • cs_script enums can now be imported and behave the same as TypeScript enums.

    • CSWeaponType.PISTOL == 1

    • CSWeaponType[1] == "PISTOL"

  • Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType

  • Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.

  • Updated Instance.OnRoundEnd to now receive the reason

  • Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags

  • Updated Instance.OnPlayerDamage to now receive damageType and damageFlags

  • Updated Instance.OnKnifeAttack to now receive attackType

  • Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox

    • The trace config now accepts an array of ignore entities or just one

    • The trace config can specify to trace against hitboxes

    • The trace result will include hitGroup if tracing against hitboxes

  • Updated Instance.BulletTrace result to include hitGroup

  • Updated Entity.TakeDamage to accept damageType and damageFlags

  • Added CSWeaponData.GetGearSlot()