Gain an Air Hex. Champions within gain 20% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more.
Your team gains 30 Health for each ally that starts combat in the front row.
Gain a B.F. Sword. After your units deal 70,000 physical damage, gain 2 more.
Gain a Needlessly Large Rod. After your units deal 40,000 magic damage, gain 2 more.
Gain a Sparring Glove. After your champions critical strike 400 times, gain 2 more.
Gain an Earth Hex. Champions within gain 25 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
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