TFT Set 16 Update - Lore & Legends

TFT Set 16 Update - Lore & Legends

TFT Set 16: Lore & Legends is the latest and possibly most ambitious Teamfight Tactics set yet, and it will take players to an Runeterra themed battlefield filled with references to your favorite regions likes Shurima and Demacia with the ability to play 100 Units/Champions!!

What's New

Here is a sneak peek into the TFT Set 16 Lore & Legends update!

  • New Mechanic: Unlockable Units
  • Units
  • Traits
  • Augments

New Set Mechanic: Unlockable Units

Unlockable Units Overview

  • Unlock more champions for your shops by fulfilling various requirements. This resets every single game, meaning there is a lot of potential for fresh gameplay.
  • There is base of 60 champions and 40 unlockable champions.
  • You are guaranteed to hit 1 copy of the unlocked champion in your shop after you fulfill the requirement.
  • Unlockable champions can be as strong as 7-cost units depending on the degree of difficulty for unlocking them.
  • One of this set's goals was to enable for flex play -- many of the unlockable units will be playable on any board in any circumstance!

Unlockable Units

Aurelion Sol

7

Aurelion Sol
trait-icon
Targon
trait-icon
Star Forger
Cost

The Skies Descend20/ 90

Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 400/600/5000 () magic damage in a 2 hex radius.

Stardust Upgrades:
20: Create a shockwave that deals 50/75/1000 () additional magic damage in a 3 Hex radius.
60: The star crash deals 12% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 25% bonus true damage.
600: Also call down a meteor storm that deals 1000/1500/9999 () magic damage split between living enemies.
1199: Summon a black hole at the epicenter, instantly killing enemies within.

Baron Nashor

7

Baron Nashor
trait-icon
Void
trait-icon
Riftscourge
Cost

Wrath of the Void0/ 50

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival. While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 250/375/20000 + 30/45/500 () physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 250/375/20000 + 30/45/500 () physical damage.

Brock

7

Brock
trait-icon
Ixtal
Cost

Seismic Slam40/ 100

Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing 20 + 150/200/1500 () physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 rocks fall around the battlefield, each dealing 250/375/600 + 20/30/100 () physical damage to enemies hit.

Ryze

7

Ryze
trait-icon
Rune Mage
Cost

Runic Overload0/ 40

Release a runic blast, dealing 300/450/1500 () magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 20% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below ? () Health.
Freljord: Chill targets for 4 seconds and deal 50 () bonus true damage.
Ionia: Blasts split an additional time.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit
Piltover: Every third cast is Overcharged, dealing 50% more damage.
Shadow Isles: Increase blast damage by ? (Souls).
Shurima: Knock up enemies for 1 second, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void: Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 20/30/500 magic damage ? () times over 4 seconds.

Sylas

7

Sylas
trait-icon
Chainbreaker
trait-icon
Arcanist
trait-icon
Defender
Cost

Stolen Might0/ 30

Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal 120/180/1000 () magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 () magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 () Shield for 2 seconds. Deal 360/540/1000 () magic damage to all enemies in a line.

Zaahen

7

Zaahen
trait-icon
Darkin
trait-icon
Immortal
Cost

Divine Challenge0/ 40

Dash around target and slash in a circle, dealing 70/105/1500 + 20/30/200 () physical damage to target and 70/105/1500 + 20/30/200 () physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again. If this Ability is cast 25 times in a row, instead slam on target, instantly killing them and dealing 70/105/1500 + 20/30/200 () physical damage to all enemies within 3 hexes.

Aatrox

5

Aatrox
trait-icon
Darkin
trait-icon
World Ender
trait-icon
Slayer
Cost

The Darkin Blade0/ 30

On cast, cycle through one of the following abilities: Slash in a line, dealing 150/225/2400 + 20/30/100 () physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing 150/225/2400 + 20/30/100 () physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing 150/225/2400 + 20/30/100 () physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Galio

5

Galio
trait-icon
Demacia
trait-icon
Heroic
Cost

Inspirational Might90/ 140

Passive: Every 3rd attack deals 4/6/90 () magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 () Shield for 4 seconds. Then crash down, dealing 50/75/500 () bonus magic damage to all enemies with 2 hexes.

Mel

5

Mel
trait-icon
Noxus
trait-icon
Disruptor
Cost

Radiant Eclipse0/ 200

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 () magic damage in a 1 hex radius and drain 1 Mana from units hit each second. After draining 250/250/10 mana, gain a random Radiant Item.
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 () magic damage to them and 500/750/10000 () damage to all other enemies hit.

Sett

5

Sett
trait-icon
Ionia
trait-icon
The Boss
Cost

The Show Stopper10/ 90

Grab target and slam them forward, dealing 220/330/9999 () + 80/120/900 () of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

T-Hex

5

T-Hex
trait-icon
Piltover
trait-icon
HexMech
trait-icon
Gunslinger
Cost

Hextech Arsenal30/ 100

Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 300/400/66666 + 200 () Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 135/200/2000 + 10/15/150 () physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch ? () missiles split between 4 nearby enemies that each deal 135/200/2000 + 10/15/150 () physical damage.

Tahm Kench

5

Tahm Kench
trait-icon
Bilgewater
trait-icon
Glutton
trait-icon
Bruiser
Cost

Devour10/ 90

Devour target for 2.5 seconds, dealing 850/1275/30000 () magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 600/900/20000 () magic damage instead. If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

Thresh

5

Thresh
trait-icon
Shadow Isles
trait-icon
Warden
Cost

The Box0/ 50

Passive: Each second, deal ? ( & Souls) magic damage to all enemies within 2 hexes. Heal for 40% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 () magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Volibear

5

Volibear
trait-icon
Freljord
trait-icon
Bruiser
Cost

The Relentless Storm0/ 20

Bite the target and mark them, dealing 30 + 100/150/2000 () physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 30 + 100/150/2000 () physical damage to enemies within a two hex radius. Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 40 + 50/75/999 () magic damage. Takedowns summon a bolt on fallen enemies.

Xerath

5

Xerath
trait-icon
Shurima
trait-icon
Ascendant
Cost

Eye of the Ascendant0/ 135

Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 500/750/2500 () magic damage.

Ziggs

5

Ziggs
trait-icon
Zaun
trait-icon
Yordle
trait-icon
Longshot
Cost

Mega Inferno Bomb0/ 160

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 1 + 30/45/500 () magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 () and 500/750/7000 () magic damage to enemies hit based on their distance from the epicenter.

Diana

4

Diana
trait-icon
Targon
Cost

Lunar Rush0/ 30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 200/250/300 () Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 () magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1250 () magic damage to them.

Fizz

4

Fizz
trait-icon
Bilgewater
trait-icon
Yordle
Cost

Playful Trickster0/ 20

Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/300 () magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/450 () bonus magic damage on hit.

Kai'Sa

4

Kai'Sa
trait-icon
Void
trait-icon
Assimilator
trait-icon
Longshot
Cost

Icathian Rain0/ 10

Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 38/57/120 + 6/9/20 () physical damage.

Kalista

4

Kalista
trait-icon
Shadow Isles
trait-icon
Vanquisher
Cost

Endless Rend20/ 80

Summon ? (Souls) spears split among the 3 nearest enemies. After a brief delay, they each impale their target, dealing 28/42/450 + 2/3/15 () physical damage and reducing Armor by 1.

Nasus

4

Nasus
trait-icon
Shurima
Cost

Fury of the Sands0/ 80

Steal 500/650/3000 () Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 1.5/1.5/12% () magic damage to adjacent enemies each second.

Nidalee

4

Nidalee
trait-icon
Ixtal
trait-icon
Huntress
Cost

Relentless Pounce0/ 40

Jump on an adjacent enemy with the lowest health, then deal 300/450/1400 () magic damage to them and 100/150/600 () magic damage to adjacent enemies. If any die, cast again, dealing 70% damage. Tanks take 50% more damage from this ability and Fighters take 25% more.

Renekton

4

Renekton
trait-icon
Shurima
Cost

Slice and Dice0/ 30

Dash to the farthest enemy within 2 hexes, dealing 80/120/360 () physical damage to all enemies in the path. Then slash 4 times, each dealing 60/90/550 + 5/10/50 () physical damage. Subsquent casts increase the number of slashes by 1.

Rift Herald

4

Rift Herald
trait-icon
Void
trait-icon
Bruiser
Cost

Warp Armor60/ 125

Gain 350/450/1350 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 60 + 100/150/1500 () magic damage to enemies hit. For 4 seconds, gain ? () Durability + 10% for each enemy targeting this unit.

Singed

4

Singed
trait-icon
Zaun
trait-icon
Juggernaut
Cost

Poison Trail0/ 80

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 25/38/160 () magic damage per second to enemies within. Gain 10 () Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 80/100/500 () Health each second, and gain 50 Armor and Magic Resistance.

Skarner

4

Skarner
trait-icon
Ixtal
Cost

Impale60/ 120

Passive: All allies gain 10/20/100 Armor.
Active: Gain 725/875/3000 () Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 120/180/250 () physical damage and Stunning them for 2/2.25/8 seconds.

Veigar

4

Veigar
trait-icon
Yordle
trait-icon
Arcanist
Cost

Dark Storm0/ 60

Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 60/90/135 () magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Warwick

4

Warwick
trait-icon
Zaun
trait-icon
Quickstriker
Cost

Eternal Hunger0/ 100

Gain 1/1/4% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 () bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% () Attack Speed for 3 seconds.

Yone

4

Yone
trait-icon
Ionia
trait-icon
Slayer
Cost

Kin of the Stained Blade30/ 100

Passive: Attacks alternate between dealing 80/120/800 () bonus physical damage and 140/210/1400 () bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 40/60/240 + 40/60/240 () physical damage and 40/60/240 + 40/60/240 () magic damage. Yone then splits 160/240/1080 + 160/240/1080 () physical damage and 160/240/1080 + 160/240/1080 () magic damage among all enemies hit. Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts. Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage

Darius

3

Darius
trait-icon
Noxus
trait-icon
Defender
Cost

Decimate15/ 75

Restore 160/190/220 + 10 () Health and spin, dealing 90/135/210 () physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 () physical damage each second for 4 seconds. If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Gwen

3

Gwen
trait-icon
Shadow Isles
trait-icon
Disruptor
Cost

Snip Snip!0/ 30

Dash around target and snip ? (Souls) times, dealing 45/68/105 () magic damage to them and 20/30/50 () damage to all other enemies in a cone.

Kennen

3

Kennen
trait-icon
Ionia
trait-icon
Yordle
trait-icon
Defender
Cost

Slicing Maelstrom70/ 125

Gain 600/700/900 () Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 () magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Bard

2

Bard
trait-icon
Caretaker
Cost

Traveler's Call0/ 55

Launch 6 Meeps at nearby enemies that deal 105/160/240 () magic damage. Add an additional Meep for each 3-star unit on your board.

Graves

2

Graves
trait-icon
Bilgewater
trait-icon
Gunslinger
Cost

Collateral Damage0/ 50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 170/255/385 + 20/30/45 () physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Partners in Crime: Your strongest Twisted Fate's ability marks targets for your strongest Graves. Graves gains 2% stacking Attack Speed when attacking marked targets.

Orianna

2

Orianna
trait-icon
Piltover
trait-icon
Invoker
Cost

Command: Protect20/ 60

Send the Ball to target, dealing 220/330/500 () magic damage and splitting 100/150/250 () magic damage among enemies within a 1 hex circle. Then grant 80/120/200 () Shield to the two lowest Health allies for 3 seconds.

Poppy

2

Poppy
trait-icon
Demacia
trait-icon
Yordle
trait-icon
Juggernaut
Cost

Hammer Shock40/ 80

Gain 300/375/450 () Shield for 4 seconds and deal 70/105/165 () physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

Tryndamere

2

Tryndamere
trait-icon
Freljord
trait-icon
Slayer
Cost

Undying Rage0/ 50

Become enraged for 5 seconds. While enraged, gain ? () Durability and attacks are replaced with a strike that deals 120/180/270 () physical damage. Ignore 30% of Armor against Chilled enemies.

Bloodsword Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Bloodsword Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill.

Yorick

2

Yorick
trait-icon
Shadow Isles
trait-icon
Warden
Cost

Mourning Mist15/ 75

Restore ? ( & Souls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 50 + 80/110/150 () magic damage in 1 hex radius.

Traits

trait-icon
BilgewaterOrigin
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
3
18 Serpents
5
30 Serpents, improved loot
7
55 Serpents, superior loot
10
150 Serpents, 2x stats, FIRE CANNONS!
TFT16_Illaoi - Teamfight Tactics
TFT16_TwistedFate - Teamfight Tactics
TFT16_Graves - Teamfight Tactics
TFT16_Nautilus - Teamfight Tactics
TFT16_Gangplank - Teamfight Tactics
TFT16_MissFortune - Teamfight Tactics
TFT16_Fizz - Teamfight Tactics
TFT16_TahmKench - Teamfight Tactics
trait-icon
DemaciaOrigin
Each time your team loses 25% max Health, Demacians RALLY, reducing the cost of their abilities by 10%. Demacians gain Armor and Magic Resist.
3
12 Armor & MR
5
25 Armor & MR
7
25 Armor & MR. On Rally, smite enemies for 5% of their max Health.
11
150 Armor & MR. BATTLE FOR DEMACIA!
TFT16_Sona - Teamfight Tactics
TFT16_JarvanIV - Teamfight Tactics
TFT16_XinZhao - Teamfight Tactics
TFT16_Poppy - Teamfight Tactics
TFT16_Vayne - Teamfight Tactics
TFT16_Lux - Teamfight Tactics
TFT16_Garen - Teamfight Tactics
TFT16_Galio - Teamfight Tactics
trait-icon
FreljordOrigin
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.
3
8% Health, 10% DA
5
Two Towers. 12% Health, 16% DA
7
Towers stun enemies on death for 1.50 seconds. 16% Health, 22% DA.
TFT16_Anivia - Teamfight Tactics
TFT16_Tryndamere - Teamfight Tactics
TFT16_Ashe - Teamfight Tactics
TFT16_Sejuani - Teamfight Tactics
TFT16_Lissandra - Teamfight Tactics
TFT16_Braum - Teamfight Tactics
TFT16_Volibear - Teamfight Tactics
trait-icon
IoniaOrigin
Each game, they walk a different path.

Path of Spirit: Ionians gain bonus HP. When one casts, they gain stacking AD and AP
Path of Generosity: Every third takedown Ionians participate in grants 1 gold. Ionians gain AD and AP, increased by 1% for every gold earned this way.
Path of Enlightenment: Ionians gain AD and AP plus more based on your level. After each player combat, gain XP.
Path of Transcendence: Ionians gain bonus Health and deal bonus magic damage. These effects increase if they’re three-starred.
Path of Precision: Ionian abilities can critically strike and they gain Critical Strike Chance. Whenever an Ionian casts, Ionian units gain stacking AD and AP.
3
More stats
5
Even more stats
7
Even more stats
10
Even more stats
TFT16_Shen - Teamfight Tactics
TFT16_Jhin - Teamfight Tactics
TFT16_Yasuo - Teamfight Tactics
TFT16_XinZhao - Teamfight Tactics
TFT16_Kennen - Teamfight Tactics
TFT16_Ahri - Teamfight Tactics
TFT16_Yunara - Teamfight Tactics
TFT16_Yone - Teamfight Tactics
TFT16_Wukong - Teamfight Tactics
TFT16_Sett - Teamfight Tactics
trait-icon
IxtalOrigin
3
Complete Quests to earn Sunshards and spend them for loot!
5
Heal 2 player health at the start of each player combat.
7
After winning combat, find 50 and unearth bonus loot. Completing a Quest grants you a new one at the start of next round.
TFT16_Qiyana - Teamfight Tactics
TFT16_Neeko - Teamfight Tactics
TFT16_Milio - Teamfight Tactics
TFT16_Skarner - Teamfight Tactics
TFT16_Nidalee - Teamfight Tactics
TFT16_Brock - Teamfight Tactics
trait-icon
NoxusOrigin
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
3
He slashes enemies, dealing magic damage.
5
Noxians get more powerful the longer he is alive.
7
He drains the souls of enemies on cast.
10
After 10 seconds, BRING RUIN.
TFT16_Briar - Teamfight Tactics
TFT16_Sion - Teamfight Tactics
TFT16_LeBlanc - Teamfight Tactics
TFT16_Draven - Teamfight Tactics
TFT16_Darius - Teamfight Tactics
TFT16_Swain - Teamfight Tactics
TFT16_Ambessa - Teamfight Tactics
TFT16_Mel - Teamfight Tactics
trait-icon
PiltoverOrigin
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
2
Choose a Module
4
Choose a Second Module
6
Choose a Third Module
TFT16_Caitlyn - Teamfight Tactics
TFT16_Vi - Teamfight Tactics
TFT16_Orianna - Teamfight Tactics
TFT16_Loris - Teamfight Tactics
TFT16_Seraphine - Teamfight Tactics
TFT16_THex - Teamfight Tactics
trait-icon
Shadow IslesOrigin
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.
2
1x Souls, 18% AD & AP
3
1.30x Souls, 20% AD & AP
4
1.60x Souls, 22% AD & AP
5
1.90x Souls, 25% AD & AP
TFT16_Viego - Teamfight Tactics
TFT16_Yorick - Teamfight Tactics
TFT16_Gwen - Teamfight Tactics
TFT16_Kalista - Teamfight Tactics
TFT16_Thresh - Teamfight Tactics
trait-icon
ShurimaOrigin
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
2
20% max Health
3
50 Armor and Magic Resist
4
A Shuriman ascends to GODHOOD every 3 seconds.
TFT16_Renekton - Teamfight Tactics
TFT16_Nasus - Teamfight Tactics
TFT16_Xerath - Teamfight Tactics
TFT16_Azir - Teamfight Tactics
trait-icon
TargonOrigin
1
Targonians are forged by the stars. They are traitless, but stronger than the average champion.
TFT16_Aphelios - Teamfight Tactics
TFT16_Zoe - Teamfight Tactics
TFT16_Leona - Teamfight Tactics
TFT16_Taric - Teamfight Tactics
TFT16_Diana - Teamfight Tactics
TFT16_AurelionSol - Teamfight Tactics
trait-icon
VoidOrigin
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
2
1 Mutation, 8% Attack Speed
4
2 Mutations, 18% Attack Speed
6
3 Mutations, 28% Attack Speed
9
Mutations become supercharged, increasing their power by 50%. 35% Attack Speed Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
TFT16_KogMaw - Teamfight Tactics
TFT16_RekSai - Teamfight Tactics
TFT16_ChoGath - Teamfight Tactics
TFT16_Malzahar - Teamfight Tactics
TFT16_RiftHerald - Teamfight Tactics
TFT16_KaiSa - Teamfight Tactics
TFT16_BelVeth - Teamfight Tactics
TFT16_BaronNashor - Teamfight Tactics
trait-icon
YordleOrigin
2
Yordles gain 50 Health and 7% Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!
4
AND your first shop each round has a Yordle in it!
6
AND get 2 free rerolls each round!
8
AND get a Yordle Grab Bag each round!
10
FIND OUT YOURSELF!
TFT16_Rumble - Teamfight Tactics
TFT16_Lulu - Teamfight Tactics
TFT16_Tristana - Teamfight Tactics
TFT16_Teemo - Teamfight Tactics
TFT16_Poppy - Teamfight Tactics
TFT16_KobukoYuumi - Teamfight Tactics
TFT16_Kennen - Teamfight Tactics
TFT16_Veigar - Teamfight Tactics
TFT16_Fizz - Teamfight Tactics
TFT16_Ziggs - Teamfight Tactics
trait-icon
ZaunOrigin
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.
3
Refresh after 4 seconds.
5
At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
7
Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.
TFT16_Blitzcrank - Teamfight Tactics
TFT16_Vi - Teamfight Tactics
TFT16_Ekko - Teamfight Tactics
TFT16_Jinx - Teamfight Tactics
TFT16_DrMundo - Teamfight Tactics
TFT16_Warwick - Teamfight Tactics
TFT16_Singed - Teamfight Tactics
TFT16_Ziggs - Teamfight Tactics

Champions

Aurelion Sol

7

Aurelion Sol
trait-icon
Targon
trait-icon
Star Forger
Cost

The Skies Descend20/ 90

Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 400/600/5000 () magic damage in a 2 hex radius.

Stardust Upgrades:
20: Create a shockwave that deals 50/75/1000 () additional magic damage in a 3 Hex radius.
60: The star crash deals 12% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 25% bonus true damage.
600: Also call down a meteor storm that deals 1000/1500/9999 () magic damage split between living enemies.
1199: Summon a black hole at the epicenter, instantly killing enemies within.

Baron Nashor

7

Baron Nashor
trait-icon
Void
trait-icon
Riftscourge
Cost

Wrath of the Void0/ 50

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival. While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 250/375/20000 + 30/45/500 () physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 250/375/20000 + 30/45/500 () physical damage.

Brock

7

Brock
trait-icon
Ixtal
Cost

Seismic Slam40/ 100

Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing 20 + 150/200/1500 () physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 rocks fall around the battlefield, each dealing 250/375/600 + 20/30/100 () physical damage to enemies hit.

Ryze

7

Ryze
trait-icon
Rune Mage
Cost

Runic Overload0/ 40

Release a runic blast, dealing 300/450/1500 () magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 20% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below ? () Health.
Freljord: Chill targets for 4 seconds and deal 50 () bonus true damage.
Ionia: Blasts split an additional time.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit
Piltover: Every third cast is Overcharged, dealing 50% more damage.
Shadow Isles: Increase blast damage by ? (Souls).
Shurima: Knock up enemies for 1 second, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void: Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 20/30/500 magic damage ? () times over 4 seconds.

Sylas

7

Sylas
trait-icon
Chainbreaker
trait-icon
Arcanist
trait-icon
Defender
Cost

Stolen Might0/ 30

Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal 120/180/1000 () magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 () magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 () Shield for 2 seconds. Deal 360/540/1000 () magic damage to all enemies in a line.

Zaahen

7

Zaahen
trait-icon
Darkin
trait-icon
Immortal
Cost

Divine Challenge0/ 40

Dash around target and slash in a circle, dealing 70/105/1500 + 20/30/200 () physical damage to target and 70/105/1500 + 20/30/200 () physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again. If this Ability is cast 25 times in a row, instead slam on target, instantly killing them and dealing 70/105/1500 + 20/30/200 () physical damage to all enemies within 3 hexes.

Aatrox

5

Aatrox
trait-icon
Darkin
trait-icon
World Ender
trait-icon
Slayer
Cost

The Darkin Blade0/ 30

On cast, cycle through one of the following abilities: Slash in a line, dealing 150/225/2400 + 20/30/100 () physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing 150/225/2400 + 20/30/100 () physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing 150/225/2400 + 20/30/100 () physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Annie

5

Annie
trait-icon
Dark Child
trait-icon
Arcanist
Cost

Enraged Inferno0/ 160

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 () magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 () magic damage.

Azir

5

Azir
trait-icon
Shurima
trait-icon
Emperor
trait-icon
Disruptor
Cost

Arise!20/ 40

Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 () magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/1500 () magic damage instead.

Fiddlesticks

5

Fiddlesticks
trait-icon
Harvester
trait-icon
Vanquisher
Cost

Crowstorm40/ 80

Teleport into the largest cluster of enemies and Stun them for 1.75/1.75/99 seconds. Begin losing 20 mana per second. While casting, deal 95/140/6666 () magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.

Galio

5

Galio
trait-icon
Demacia
trait-icon
Heroic
Cost

Inspirational Might90/ 140

Passive: Every 3rd attack deals 4/6/90 () magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 () Shield for 4 seconds. Then crash down, dealing 50/75/500 () bonus magic damage to all enemies with 2 hexes.

Kindred

5

Kindred
trait-icon
Eternal
trait-icon
Quickstriker
Cost

Lamb's Respite80/ 200

Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 () physical damage. When the zone ends, heal all allies for 8% () of damage dealt while it was up and dash away.

Lucian & Senna

5

Lucian & Senna
trait-icon
Soulbound
trait-icon
Gunslinger
Cost

The Culling0/ 60

Fire ? () shots towards target. Each shot explodes on the first enemy hit, dealing 100/150/800 + 8/12/100 () physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.

Mel

5

Mel
trait-icon
Noxus
trait-icon
Disruptor
Cost

Radiant Eclipse0/ 200

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 () magic damage in a 1 hex radius and drain 1 Mana from units hit each second. After draining 250/250/10 mana, gain a random Radiant Item.
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 () magic damage to them and 500/750/10000 () damage to all other enemies hit.

Ornn

5

Ornn
trait-icon
Blacksmith
trait-icon
Warden
Cost

Call of the Forge50/ 150

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 () magic damage to them. When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 () magic damage instead.

Sett

5

Sett
trait-icon
Ionia
trait-icon
The Boss
Cost

The Show Stopper10/ 90

Grab target and slam them forward, dealing 220/330/9999 () + 80/120/900 () of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

Shyvana

5

Shyvana
trait-icon
Dragonborn
trait-icon
Juggernaut
Cost

Dragon's Descent / Flame Breath0/ 40

Dragon's Descent:
Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 () physical damage in a 3 hex circle.
Flame Breath:
Breath fire in a cone for 3.5 seconds, dealing 150/225/12345 + 20/30/1234 () physical damage each second to enemies hit.

T-Hex

5

T-Hex
trait-icon
Piltover
trait-icon
HexMech
trait-icon
Gunslinger
Cost

Hextech Arsenal30/ 100

Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 300/400/66666 + 200 () Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 135/200/2000 + 10/15/150 () physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch ? () missiles split between 4 nearby enemies that each deal 135/200/2000 + 10/15/150 () physical damage.

Tahm Kench

5

Tahm Kench
trait-icon
Bilgewater
trait-icon
Glutton
trait-icon
Bruiser
Cost

Devour10/ 90

Devour target for 2.5 seconds, dealing 850/1275/30000 () magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 600/900/20000 () magic damage instead. If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

Thresh

5

Thresh
trait-icon
Shadow Isles
trait-icon
Warden
Cost

The Box0/ 50

Passive: Each second, deal ? ( & Souls) magic damage to all enemies within 2 hexes. Heal for 40% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 () magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Volibear

5

Volibear
trait-icon
Freljord
trait-icon
Bruiser
Cost

The Relentless Storm0/ 20

Bite the target and mark them, dealing 30 + 100/150/2000 () physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 30 + 100/150/2000 () physical damage to enemies within a two hex radius. Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 40 + 50/75/999 () magic damage. Takedowns summon a bolt on fallen enemies.

Xerath

5

Xerath
trait-icon
Shurima
trait-icon
Ascendant
Cost

Eye of the Ascendant0/ 135

Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 500/750/2500 () magic damage.

Ziggs

5

Ziggs
trait-icon
Zaun
trait-icon
Yordle
trait-icon
Longshot
Cost

Mega Inferno Bomb0/ 160

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 1 + 30/45/500 () magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 () and 500/750/7000 () magic damage to enemies hit based on their distance from the epicenter.

Zilean

5

Zilean
trait-icon
Chronokeeper
trait-icon
Invoker
Cost

Visions of the End0/ 40

Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 70/105/1000 () magic damage each second. When the target dies, they explode, dealing 150/225/4000 () magic damage in a 1 hex radius and grant Zilean 15 mana. If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.

Ambessa

4

Ambessa
trait-icon
Noxus
trait-icon
Vanquisher
Cost

Lacerate0/ 20

Swipe and dash around target, dealing 45/65/300 + 5/10/25 () physical damage to enemies in the path. Then slam chains on target, dealing 45/65/300 + 5/10/25 () physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 1% damage.

Bel'Veth

4

Bel'Veth
trait-icon
Void
trait-icon
Slayer
Cost

Endless Banquet0/ 100

Passive: On takedown, gain 70/70/200% stacking Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 () physical damage in a 2 hex radius and transform for the rest of combat. While transformed, gain 33/33/133% () Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/25 for each time the same enemy is hit.

Braum

4

Braum
trait-icon
Freljord
trait-icon
Warden
Cost

Unbreakable Frost60/ 120

Raise shield for 4 seconds, gaining ? () Durability and redirecting projectiles to towards Braum instead. When hit, deal 20/30/30 + 15/25/1000 () magic damage to nearby enemies and 30% Chill them for 2 seconds.

Diana

4

Diana
trait-icon
Targon
Cost

Lunar Rush0/ 30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 200/250/300 () Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 () magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1250 () magic damage to them.

Fizz

4

Fizz
trait-icon
Bilgewater
trait-icon
Yordle
Cost

Playful Trickster0/ 20

Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/300 () magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/450 () bonus magic damage on hit.

Garen

4

Garen
trait-icon
Demacia
trait-icon
Defender
Cost

Judgment50/ 120

Spin for 3 seconds, gaining 55/55/90% Durability and healing for 300/350/1000 + 10 () over the duration. Each second, deal 100/150/1700 () physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Kai'Sa

4

Kai'Sa
trait-icon
Void
trait-icon
Assimilator
trait-icon
Longshot
Cost

Icathian Rain0/ 10

Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 38/57/120 + 6/9/20 () physical damage.

Kalista

4

Kalista
trait-icon
Shadow Isles
trait-icon
Vanquisher
Cost

Endless Rend20/ 80

Summon ? (Souls) spears split among the 3 nearest enemies. After a brief delay, they each impale their target, dealing 28/42/450 + 2/3/15 () physical damage and reducing Armor by 1.

Lissandra

4

Lissandra
trait-icon
Freljord
trait-icon
Invoker
Cost

Frozen Tomb0/ 80

Encase target in ice, Stunning them for 1.5 seconds and dealing 275/415/2500 () magic damage. All enemies within 2 hexes of them split 440/660/2800 () magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies. Chilled enemies take 12% more damage from this ability.

Lux

4

Lux
trait-icon
Demacia
trait-icon
Arcanist
Cost

Final Spark0/ 50

Fire a ball of light at the most enemies, dealing 30/45/100 () magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 290/435/1500 () magic damage to enemies hit by the ball and 90/135/750 () magic damage to all other enemies hit.

Miss Fortune

4

Miss Fortune
trait-icon
Bilgewater
trait-icon
Gunslinger
Cost

Heartbreaker0/ 30

Passive: Attacks ricochet to the highest current Health enemy, dealing 50% damage.
Active: Fire waves of bullets that land on the 2 nearest enemies. The first wave deals 115/175/600 + 15/25/70 () physical damage and the rest deal 115/175/600 + 15/25/70 () physical damage. Every 3rd cast, increase the number of waves by 1.

Nasus

4

Nasus
trait-icon
Shurima
Cost

Fury of the Sands0/ 80

Steal 500/650/3000 () Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 1.5/1.5/12% () magic damage to adjacent enemies each second.

Nidalee

4

Nidalee
trait-icon
Ixtal
trait-icon
Huntress
Cost

Relentless Pounce0/ 40

Jump on an adjacent enemy with the lowest health, then deal 300/450/1400 () magic damage to them and 100/150/600 () magic damage to adjacent enemies. If any die, cast again, dealing 70% damage. Tanks take 50% more damage from this ability and Fighters take 25% more.

Renekton

4

Renekton
trait-icon
Shurima
Cost

Slice and Dice0/ 30

Dash to the farthest enemy within 2 hexes, dealing 80/120/360 () physical damage to all enemies in the path. Then slash 4 times, each dealing 60/90/550 + 5/10/50 () physical damage. Subsquent casts increase the number of slashes by 1.

Rift Herald

4

Rift Herald
trait-icon
Void
trait-icon
Bruiser
Cost

Warp Armor60/ 125

Gain 350/450/1350 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 60 + 100/150/1500 () magic damage to enemies hit. For 4 seconds, gain ? () Durability + 10% for each enemy targeting this unit.

Seraphine

4

Seraphine
trait-icon
Piltover
trait-icon
Disruptor
Cost

Grand Encore0/ 20

Gain 3 notes. For each one active, deal 25/40/200 () magic damage to a nearby enemy. While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 () Health. Enemies hit take 270/405/2200 () magic damage, reduced by 30% for each enemy it's passed through.

Singed

4

Singed
trait-icon
Zaun
trait-icon
Juggernaut
Cost

Poison Trail0/ 80

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 25/38/160 () magic damage per second to enemies within. Gain 10 () Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 80/100/500 () Health each second, and gain 50 Armor and Magic Resistance.

Skarner

4

Skarner
trait-icon
Ixtal
Cost

Impale60/ 120

Passive: All allies gain 10/20/100 Armor.
Active: Gain 725/875/3000 () Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 120/180/250 () physical damage and Stunning them for 2/2.25/8 seconds.

Swain

4

Swain
trait-icon
Noxus
trait-icon
Arcanist
trait-icon
Juggernaut
Cost

Nevermove50/ 145

Passive: Each second, restore 22/24/100 + 15 () Health and deal 20/30/90 () magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 () magic damage and Stunning them for 1.75/2/8 seconds.

Taric

4

Taric
trait-icon
Targon
Cost

Starlight's Touch0/ 80

Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for 2 seconds.
Active: Gain 600/700/2500 () Shield and grant the 2 lowest Health allies 125/150/1000 () Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 () bonus magic damage.

Veigar

4

Veigar
trait-icon
Yordle
trait-icon
Arcanist
Cost

Dark Storm0/ 60

Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 60/90/135 () magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Warwick

4

Warwick
trait-icon
Zaun
trait-icon
Quickstriker
Cost

Eternal Hunger0/ 100

Gain 1/1/4% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 () bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% () Attack Speed for 3 seconds.

Wukong

4

Wukong
trait-icon
Ionia
trait-icon
Bruiser
Cost

Diverting Trickster30/ 90

Passive: On death, summon a Stone copy with 150/200/2000 + 40 () Health and Wukong's items.
Active: For 4 seconds, gain 100/110/400 () Armor and Magic Resist. Then spin, dealing 150/225/3000 () physical damage to all enemies within 2 hexes.

Yone

4

Yone
trait-icon
Ionia
trait-icon
Slayer
Cost

Kin of the Stained Blade30/ 100

Passive: Attacks alternate between dealing 80/120/800 () bonus physical damage and 140/210/1400 () bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 40/60/240 + 40/60/240 () physical damage and 40/60/240 + 40/60/240 () magic damage. Yone then splits 160/240/1080 + 160/240/1080 () physical damage and 160/240/1080 + 160/240/1080 () magic damage among all enemies hit. Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts. Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage

Yunara

4

Yunara
trait-icon
Ionia
trait-icon
Quickstriker
Cost

Transcendent State0/ 50

For the next 4 seconds, gain 75/75/300% () Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450 () physical damage in a line, reduced by 60/60/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Ahri

3

Ahri
trait-icon
Ionia
trait-icon
Arcanist
Cost

Fox-Fire0/ 30

Fire 3 flames at target, each dealing 85/130/200 () magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies. If there are nearby enemies, dash away.

Darius

3

Darius
trait-icon
Noxus
trait-icon
Defender
Cost

Decimate15/ 75

Restore 160/190/220 + 10 () Health and spin, dealing 90/135/210 () physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 () physical damage each second for 4 seconds. If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Dr. Mundo

3

Dr. Mundo
trait-icon
Zaun
trait-icon
Bruiser
Cost

Maximum Dosage0/ 80

Bulk up for 5 seconds. While bulked, restore 60 + 60/80/100 () Health every second and attacks deal 60/90/145 + 50 () physical damage.

Draven

3

Draven
trait-icon
Noxus
trait-icon
Quickstriker
Cost

Spinning Axes60/ 100

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals 140/210/350 + 10/15/25 () physical damage and returns to Draven after hitting an enemy.

Gangplank

3

Gangplank
trait-icon
Bilgewater
trait-icon
Slayer
trait-icon
Vanquisher
Cost

Powder Kegs0/ 50

Toss barrels at the 3 nearest enemies and detonate them. They deal 190/285/450 + 10/15/25 () damage, reduced by 20% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 30 if the damage critically strikes.

Gwen

3

Gwen
trait-icon
Shadow Isles
trait-icon
Disruptor
Cost

Snip Snip!0/ 30

Dash around target and snip ? (Souls) times, dealing 45/68/105 () magic damage to them and 20/30/50 () damage to all other enemies in a cone.

Jinx

3

Jinx
trait-icon
Zaun
trait-icon
Gunslinger
Cost

Switcheroo!0/ 18

Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 36/54/92 + 4/6/9 () physical damage.

Kennen

3

Kennen
trait-icon
Ionia
trait-icon
Yordle
trait-icon
Defender
Cost

Slicing Maelstrom70/ 125

Gain 600/700/900 () Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 () magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Kobuko & Yuumi

3

Kobuko & Yuumi
trait-icon
Yordle
trait-icon
Bruiser
trait-icon
Invoker
Cost

You & Me!30/ 90

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 () Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 100/140/200 + 8% () Health over 3 seconds.

LeBlanc

3

LeBlanc
trait-icon
Noxus
trait-icon
Invoker
Cost

Distortions0/ 60

Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 250/375/580 () magic damage and is Stunned for 1 second, while other units hit take 140/210/325 () magic damage.

Leona

3

Leona
trait-icon
Targon
Cost

Solar Flare70/ 120

Passive: Reduce instances of incoming damage by 15/40/80 ().
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 90/130/220 () magic damage. Wound and 1% Burn them for 4 seconds.

Loris

3

Loris
trait-icon
Piltover
trait-icon
Warden
Cost

Piltover Tussle70/ 140

Gain 700/800/1000 () Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 () magic damage to them. After charging, force nearby enemies to target this unit.

Malzahar

3

Malzahar
trait-icon
Void
trait-icon
Disruptor
Cost

Void Swarm0/ 40

Summon 2 Voidlings that each attack a nearby enemy 15 times. Each attack deals 22/33/60 () magic damage.

Milio

3

Milio
trait-icon
Ixtal
trait-icon
Invoker
Cost

Ultra Mega Fire Kick!!!0/ 60

Launch a fuemigo at target that bounces 3 times, dealing 180/270/420 () magic damage to enemies hit. The last bounce deals 160/240/375 () magic damage to enemies in a 1 hex radius.

Nautilus

3

Nautilus
trait-icon
Bilgewater
trait-icon
Juggernaut
trait-icon
Warden
Cost

Titan's Wrath60/ 120

Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 90/135/215 () bonus magic damage.
Active: Gain 10 + 375/400/425 () Shield for 4 seconds.

Sejuani

3

Sejuani
trait-icon
Freljord
trait-icon
Defender
Cost

Winter's Wrath40/ 80

Gain 475/525/625 () Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 () magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Vayne

3

Vayne
trait-icon
Demacia
trait-icon
Longshot
Cost

Tumble0/ 40

Tumble to a nearby hex, then fire a bolt at target that deals 100/150/230 + 6/10/15 () true damage.

Zoe

3

Zoe
trait-icon
Targon
Cost

Double Trouble Bubble30/ 60

Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330/500/825 () magic damage and 30% Chilling them for 3 seconds.

Aphelios

2

Aphelios
trait-icon
Targon
Cost

Incendiary Onslaught0/ 40

Start with Infernum equipped. On cast, switch to Severum for 8 () attacks. Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds. Severum: Gain 2% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 75/110/175 () physical damage.

Ashe

2

Ashe
trait-icon
Freljord
trait-icon
Quickstriker
Cost

True Ice Arrow0/ 60

Fire an arrow at target that deals 125/185/290 + 15/25/35 () physical damage to them and 125/185/290 + 15/25/35 () damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.

Bloodsword Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Bloodsword Bond: Attacks fire a bonus arrow for every 5% Attack Damage granted to Tryndamere by Bloodsword Bond. These arrows deal 7 () physical damage.

Bard

2

Bard
trait-icon
Caretaker
Cost

Traveler's Call0/ 55

Launch 6 Meeps at nearby enemies that deal 105/160/240 () magic damage. Add an additional Meep for each 3-star unit on your board.

Cho'Gath

2

Cho'Gath
trait-icon
Void
trait-icon
Juggernaut
Cost

Rupture40/ 100

Restore 180/200/250 () Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 50 + 45/75/110 () magic damage.

Ekko

2

Ekko
trait-icon
Zaun
trait-icon
Disruptor
Cost

Parallel Convergence0/ 40

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 105/160/240 () bonus magic damage. When the zone ends, it deals 130/195/295 () magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Graves

2

Graves
trait-icon
Bilgewater
trait-icon
Gunslinger
Cost

Collateral Damage0/ 50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 170/255/385 + 20/30/45 () physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Partners in Crime: Your strongest Twisted Fate's ability marks targets for your strongest Graves. Graves gains 2% stacking Attack Speed when attacking marked targets.

Neeko

2

Neeko
trait-icon
Ixtal
trait-icon
Arcanist
trait-icon
Defender
Cost

Pop Blossom30/ 80

Leap at target and gain 400/500/600 () Shield for 4 seconds. Slam down after a brief delay, dealing 150/225/350 () magic damage to enemies within two hexes and 20% Chilling them for 3 seconds.

Orianna

2

Orianna
trait-icon
Piltover
trait-icon
Invoker
Cost

Command: Protect20/ 60

Send the Ball to target, dealing 220/330/500 () magic damage and splitting 100/150/250 () magic damage among enemies within a 1 hex circle. Then grant 80/120/200 () Shield to the two lowest Health allies for 3 seconds.

Poppy

2

Poppy
trait-icon
Demacia
trait-icon
Yordle
trait-icon
Juggernaut
Cost

Hammer Shock40/ 80

Gain 300/375/450 () Shield for 4 seconds and deal 70/105/165 () physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

Rek'Sai

2

Rek'Sai
trait-icon
Void
trait-icon
Vanquisher
Cost

Burrow0/ 30

Dash to the furthest enemy within 3 hexes and deal 140/210/315 + 20/30/45 () physical damage to them. The next 3 attacks hit adjacent enemies and deal 100/150/225 () physical damage.

Sion

2

Sion
trait-icon
Noxus
trait-icon
Bruiser
Cost

Soul Furnace0/ 70

Passive: Takedowns grant 20/25/60 permanent max Health.
Active: Gain 10 () Shield for 4 seconds. When it breaks, deal 70 () magic damage to adjacent enemies.

Teemo

2

Teemo
trait-icon
Yordle
trait-icon
Longshot
Cost

Toxic Dart0/ 30

Shoot the closest unpoisoned enemy, dealing 125/185/285 () magic damage and poisoning them for 8 seconds. Poisoned enemies take 30/45/70 () magic damage each second.

Tristana

2

Tristana
trait-icon
Yordle
trait-icon
Gunslinger
Cost

Buster Shot0/ 50

Fire a massive cannonball at the closest enemy, dealing 250/375/565 + 30/45/70 () physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

Tryndamere

2

Tryndamere
trait-icon
Freljord
trait-icon
Slayer
Cost

Undying Rage0/ 50

Become enraged for 5 seconds. While enraged, gain ? () Durability and attacks are replaced with a strike that deals 120/180/270 () physical damage. Ignore 30% of Armor against Chilled enemies.

Bloodsword Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Bloodsword Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill.

Twisted Fate

2

Twisted Fate
trait-icon
Bilgewater
trait-icon
Quickstriker
Cost

Stacked Deck0/ 3

Passive: Attacks deal 30/45/70 () bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 () magic damage, reduced by 50% for each enemy they pass through.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Partners in Crime: Twisted Fate's ability marks targets for Graves. When Graves kills a marked target, gain 10% Ability Power until end of combat.

Vi

2

Vi
trait-icon
Piltover
trait-icon
Zaun
trait-icon
Defender
Cost

Relentless Force0/ 30

Gain 125/150/175 () Shield for 2 seconds. Slam on target, dealing 110/165/250 () physical damage to enemies in a 1 hex range. Every third cast deals 140/210/315 () damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Xin Zhao

2

Xin Zhao
trait-icon
Demacia
trait-icon
Ionia
trait-icon
Warden
Cost

Three Talon Strike15/ 70

Strike target 3 times. Each strike deals 65/100/150 () physical damage and restores 95/135/170 () Health. The final one Stuns for 1.5 seconds.

Yasuo

2

Yasuo
trait-icon
Ionia
trait-icon
Slayer
Cost

Sweeping Blade0/ 30

Dash, then deal 75/115/175 + 6/9/14 () physical damage to adjacent enemies. If only one enemy is hit, deal double damage. Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts. Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals 1% physical damage to each.

Yorick

2

Yorick
trait-icon
Shadow Isles
trait-icon
Warden
Cost

Mourning Mist15/ 75

Restore ? ( & Souls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 50 + 80/110/150 () magic damage in 1 hex radius.

Anivia

1

Anivia
trait-icon
Freljord
trait-icon
Invoker
Cost

Frostbite0/ 45

Fire an ice shard at target that deals 325/455/650 () magic damage. If they are Chilled, the damage Critically Strikes.

Blitzcrank

1

Blitzcrank
trait-icon
Zaun
trait-icon
Juggernaut
Cost

Static Field60/ 120

Gain 325/400/500 () Shield for 4 seconds and deal 140/210/315 () magic damage to all enemies within 1 hex.

Briar

1

Briar
trait-icon
Noxus
trait-icon
Slayer
trait-icon
Juggernaut
Cost

Blood Frenzy0/ 40

Leap to the furthest enemy within 3 hexes. For 4 seconds gain increased Move Speed, 30% Attack Damage, and 3 () decaying Attack Speed.

Caitlyn

1

Caitlyn
trait-icon
Piltover
trait-icon
Longshot
Cost

Ace in the Hole0/ 90

Fire a bullet towards the farthest enemy, dealing 475/715/1105 + 40/60/100 () physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

Illaoi

1

Illaoi
trait-icon
Bilgewater
trait-icon
Bruiser
Cost

Tentacle Smash40/ 100

Restore 200/240/280 + 7 () Health and slam a tentacle, dealing 180/270/405 () physical damage to enemies in a line.

Jarvan IV

1

Jarvan IV
trait-icon
Demacia
trait-icon
Defender
Cost

Demacian Standard30/ 100

Gain 350/425/500 () Shield for 4 seconds. Grant all allies 15/20/33% () Attack Speed for 4 seconds.

Jhin

1

Jhin
trait-icon
Ionia
trait-icon
Gunslinger
Cost

Curtain Call0/ 70

For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 125/190/280 + 15/22/34 () physical damage. The 4th shot deals 144% more damage.

Kog'Maw

1

Kog'Maw
trait-icon
Void
trait-icon
Arcanist
trait-icon
Longshot
Cost

Caustic Spittle0/ 30

Deal 140/200/300 () magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage and effect.

Lulu

1

Lulu
trait-icon
Yordle
trait-icon
Arcanist
Cost

Whimsy20/ 70

Deal 280/420/630 () magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing 120/180/270 () magic damage.

Qiyana

1

Qiyana
trait-icon
Ixtal
trait-icon
Slayer
Cost

Clear The Brush0/ 30

Dash to a nearby hex and swing forward, dealing 140/210/315 + 20/30/45 () physical damage to enemies in a 2-hex line.

Rumble

1

Rumble
trait-icon
Yordle
trait-icon
Defender
Cost

Junkyard Titan40/ 110

Gain 325/400/500 () Shield for 4 seconds. Fire a burst of flames, dealing 180/270/405 + ? () magic damage in a cone.

Shen

1

Shen
trait-icon
Ionia
trait-icon
Bruiser
Cost

Stand United20/ 75

Grant 250/325/425 () Shield to this unit and a nearby damaged ally for 4 seconds.

Sona

1

Sona
trait-icon
Demacia
trait-icon
Invoker
Cost

Power Chord0/ 30

Deal 120/180/270 () magic damage to 2 nearby enemies and restore 40/50/80 () Health to the lowest Health ally.

Viego

1

Viego
trait-icon
Shadow Isles
trait-icon
Quickstriker
Cost

Blade of the Ruined King0/ 30

Passive: Gain ?% (Souls) Attack Speed.
Active: Deal 55/85/125 () physical damage to target. For the rest of combat, Viego's attacks deal 24/36/54 () bonus stacking magic damage.

Augments

AirAxiom
Air Axiom
Gain an Air Hex. Champions within gain 20% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
ArtilleryBarrage
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
BackupBows
Backup Bows
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more.
BoxingLessons
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
CarveAPath
Carve A Path
Gain a B.F. Sword. After your units deal 70,000 physical damage, gain 2 more.
ContinuousConjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your units deal 40,000 magic damage, gain 2 more.
CriticalSuccess
Critical Success
Gain a Sparring Glove. After your champions critical strike 400 times, gain 2 more.
EarthAxiom
Earth Axiom
Gain an Earth Hex. Champions within gain 25 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
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