1
Kog'Maw
for Teamfight Tactics
Invoker
Sniper
Mythic

Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!

Cost
Raining Artillery
0 / 30
Deal 160 / 240 / 335 () magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.
Health
500
Armor
15
Magic Resist
15
Atk Damage
30
Atk Speed
1
Range
3
Invoker
class
Every 3 seconds, your units gain Mana.
2
5 to all allies.
4
20 to Invokers; 5 to others.
6
35 to Invokers; 20 to others.
TFT11_KogMaw - Teamfight Tactics
TFT11_Janna - Teamfight Tactics
TFT11_Alune - Teamfight Tactics
TFT11_Annie - Teamfight Tactics
TFT11_Lillia - Teamfight Tactics
TFT11_Azir - Teamfight Tactics
Sniper
class
Innate: Snipers gain 1 Attack Range.

Snipers deal more damage to targets farther away.
2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Snipers gain an additional 2 Attack Range.
TFT11_Caitlyn - Teamfight Tactics
TFT11_KogMaw - Teamfight Tactics
TFT11_Senna - Teamfight Tactics
TFT11_Aphelios - Teamfight Tactics
TFT11_Ashe - Teamfight Tactics
Mythic
origin
Mythic champions gain Health, Ability Power, and Attack Damage.

After 4 player combats, they become Epic, increasing the bonus by 50%.
3
+8% , 10%
5
+18% , 20%
7
+25% , 32%
10
Instantly become Epic. The bonus is increased by 250% instead.
TFT11_ChoGath - Teamfight Tactics
TFT11_KogMaw - Teamfight Tactics
TFT11_Neeko - Teamfight Tactics
TFT11_Bard - Teamfight Tactics
TFT11_TahmKench - Teamfight Tactics
TFT11_Lillia - Teamfight Tactics
TFT11_Nautilus - Teamfight Tactics
TFT11_Hwei - Teamfight Tactics

Statistics

Pick Rate
-
Avg. Place
-
Win Rate
-