Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Eruption
40 / 90
Gain 280 / 350 / 420 () Shield for 4 seconds and breathe a cone of fire, dealing 200 / 300 / 450 () magic damage, Burning, and Wounding enemies hit for 9 seconds.
Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33%
Health
650
Armor
40
Magic Resist
40
Atk Damage
50
Atk Speed
1
Range
1
Behemoth
class
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
2
25
4
55
6
80
Mythic
origin
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
3
+8% , 10%
5
+18% , 20%
7
+25% , 32%
10
Instantly become Epic. The bonus is increased by 250% instead.