Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Eep!
0 / 50
Hurl an orb towards the current target, dealing 240 / 360 / 900 () magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120 / 180 / 400 () magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360 / 540 / 1600 () magic damage and splits into 3 / 3 / 5 smaller orbs that roll towards the farthest enemies.
Health
900
Armor
30
Magic Resist
30
Atk Damage
45
Atk Speed
1
Range
4
Invoker
class
Every 3 seconds, your units gain Mana.
2
5 to all allies.
4
20 to Invokers; 5 to others.
6
35 to Invokers; 20 to others.
Mythic
origin
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
3
+8% , 10%
5
+18% , 20%
7
+25% , 32%
10
Instantly become Epic. The bonus is increased by 250% instead.