Seraphine Wsparcie: build, runy, przedmioty i statystyki dla: Szmaragd+, patch 16.4
Seraphine: build z najwyższym WR, kontry, runy, statystyki i umiejętności dla: Szmaragd+, patch 16.4.Tier 
Współczynnik zwycięstw 51,7%
Zmiana WR +0,7%
Częstotliwość wyboru 2,4%
Częstotliwość banowania 0,4%
Mecze 7184
Buildy pod styl gry
Buildy zawodowców
Patch: 16.4
Q
W
E 



Runy



Czary przywoływacza
Przedmioty
Przedmioty startowe
Kolejność budowania
Ukończone przedmioty
Przedmioty sytuacyjne
Kolejność maksowania umiejętności
85%
587 gier
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E
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Q
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W
4
Q
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Q
6
R
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Q
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W
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Q
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W
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R
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E
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R
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E
Podział obrażeń
Kluczowe wnioski
- If Seraphine is already shielded when is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
W - Slowed enemies are rooted when hit by . Already immobilized enemies are stunned instead.
E - grants max
RNotes to allied champions it passes through.
P - 's range extends anytime it passes through a champion.
R
Mocne strony
- Can find picks and initiate teamfights from very far away if is used behind her teammates.
R - Excels at sieges and teamfights with her high range.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
- synergizes well with any of her team's CC abilities.
E
Słabe strony
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to use with the correct ability each time to stay effective. One wrong use can hurt her and her team.
P - Slow and telegraphed animations on ,
Q, and
E.
R

