Séraphine Build, Runes, Objets et Stats de Support pour Émeraude+ Patch 16.4
Build Séraphine au plus haut taux de victoire, Contres, Runes, Stats et Compétences pour Émeraude+ Patch 16.4.Palier 
Taux de victoire 51,7 %
Changement Taux de Victoire +0,7 %
Taux de sélection 2,4 %
Taux de bannissement 0,4 %
Matchs 7 184
Builds par style de jeu
Builds de Pros
Patch : 16.4
Q
W
E 



Runes



Sorts d'invocateur
Objets
Objets de départ
Ordre des objets
Objets complétés
Objets situationnels
Ordre des compétences
85 %
587 parties
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Répartition des dégâts
Infos clés
- If Seraphine is already shielded when is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
W - Slowed enemies are rooted when hit by . Already immobilized enemies are stunned instead.
E - grants max
RNotes to allied champions it passes through.
P - 's range extends anytime it passes through a champion.
R
Forces
- Can find picks and initiate teamfights from very far away if is used behind her teammates.
R - Excels at sieges and teamfights with her high range.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
- synergizes well with any of her team's CC abilities.
E
Faiblesses
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to use with the correct ability each time to stay effective. One wrong use can hurt her and her team.
P - Slow and telegraphed animations on ,
Q, and
E.
R

