February 2025
Doctor Strange
Author: Kubi K

Overview
Doctor Stephen Strange, the Sorcerer Supreme, is a Vanguard hero in Marvel Rivals who bends arcane forces to control the battlefield. His powerful defensive and offensive spells make him a versatile hybrid fighter, capable of blocking projectiles, teleporting allies, and disrupting enemy formations.
With abilities that scale in power as he casts more spells, Doctor Strange is rewarding for skilled players who can manage his Dark Magic resource while controlling enemy engagements.
Abilities
Primary Fire: Daggers of Denak

Fires a spread of five magical daggers.
Can be weaved with melee attacks for faster combos.
Damage: 18 per dagger
Ammo: 8 daggers per reload
Projectile Speed: 60m/s
Secondary Fire: Shield of the Seraphim
Projects a large radial shield that blocks projectiles.
Can deflect certain Ultimate abilities.
Cooldown: 3s (if destroyed)
Max Shield Value: 800
Shield Recovery: 70/s
Shift - Cloak of Levitation
Grants flight for mobility and repositioning.
Duration: 6s
Cooldown: 15s
Dash Distance: 8m
E - Maelstrom of Madness
Unleashes stored Dark Magic energy for an AoE explosion.
Deals increased damage based on Dark Magic stacks.
Damage: 1.3 per stack (1.4 with Gamma Maelstrom Team-Up bonus)
Cooldown: 8s
F - Pentagram of Farallah
Creates two portals that allow ally and enemy travel.
Projectiles can pass through.
Duration: 20s
Cooldown: 180s
Q - Eye of Agamotto (Ultimate)
Temporarily separates enemy souls from their bodies.
Damage dealt to souls is reflected to their bodies.
Duration: 3s
Radius: 10m
Energy Cost: 3400
Passive - Price of Magic
Casting spells generates Dark Magic stacks.
Max Stacks: 100
At full stacks, Doctor Strange is inflicted with an Anti-Heal debuff.
Decay begins after a delay but resets if more damage is dealt.
Team-Up Ability: Gamma Maelstrom (With Hulk & Iron Man)
Maelstrom of Madness gets enhanced with gamma energy.
Boosts damage scaling and removes Anti-Heal penalty.
Damage per stack: 1.4
Cooldown: 8s
Strengths & Weaknesses
Strengths:
✔ Projectile Control with Shield of the Seraphim. ✔ Scaling Power with Maelstrom of Madness & Dark Magic. ✔ Teleportation Utility with Pentagram of Farallah. ✔ Crowd Control with Eye of Agamotto. ✔ High Survivability with Cloak of Levitation.
Weaknesses:
✖ Limited Mobility due to Flight cooldown. ✖ Vulnerable without Shield of the Seraphim. ✖ Dark Magic Penalty at max stacks (Anti-Heal). ✖ Portal Cooldown on Pentagram of Farallah.
Strategy Guide
Manage Dark Magic stacks, avoiding max stacks unless ready for Maelstrom of Madness.
Use Shield of the Seraphim wisely to block key projectiles.
Utilize Cloak of Levitation for positioning, not just escape.
Time Pentagram of Farallah carefully due to long cooldown.
Follow up on Eye of Agamotto stuns with coordinated team attacks.
Lore
Once a brilliant surgeon, Doctor Stephen Strange's career was shattered by a car accident that left his hands permanently damaged. Seeking a cure, he discovered the mystic arts, ultimately becoming Earth’s Sorcerer Supreme.
Detecting a massive temporal disturbance, Strange attempted an arcane ritual to stabilize time, but the spell backfired, trapping him in the Mirror Dimension. Now, he fights to break free and restore reality while aiding the Avengers and other heroes.
Cosmetics
Costumes:
Default (Doctor Strange)
Master of Black Magic (Rare)
God of Magic (Epic)
Sorcerer Supreme of the Galaxy (Epic)
Sorcerer Immortal (Legendary)
Final Thoughts
Doctor Strange is a highly strategic Vanguard who excels in spell-based battlefield control. His adaptive kit, teleportation, and defensive tools make him a key asset in team fights.
If you enjoy highly tactical, magic-based gameplay, Doctor Strange is the perfect choice in Marvel Rivals!