February 2025

Doctor Strange

Author: Kubi K

Doctor Strange

Overview

Doctor Stephen Strange, the Sorcerer Supreme, is a Vanguard hero in Marvel Rivals who bends arcane forces to control the battlefield. His powerful defensive and offensive spells make him a versatile hybrid fighter, capable of blocking projectiles, teleporting allies, and disrupting enemy formations.

With abilities that scale in power as he casts more spells, Doctor Strange is rewarding for skilled players who can manage his Dark Magic resource while controlling enemy engagements.


Abilities

Primary Fire: Daggers of Denak

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  • Fires a spread of five magical daggers.

  • Can be weaved with melee attacks for faster combos.

  • Damage: 18 per dagger

  • Ammo: 8 daggers per reload

  • Projectile Speed: 60m/s

Secondary Fire: Shield of the Seraphim

  • Projects a large radial shield that blocks projectiles.

  • Can deflect certain Ultimate abilities.

  • Cooldown: 3s (if destroyed)

  • Max Shield Value: 800

  • Shield Recovery: 70/s

Shift - Cloak of Levitation

  • Grants flight for mobility and repositioning.

  • Duration: 6s

  • Cooldown: 15s

  • Dash Distance: 8m

E - Maelstrom of Madness

  • Unleashes stored Dark Magic energy for an AoE explosion.

  • Deals increased damage based on Dark Magic stacks.

  • Damage: 1.3 per stack (1.4 with Gamma Maelstrom Team-Up bonus)

  • Cooldown: 8s

F - Pentagram of Farallah

  • Creates two portals that allow ally and enemy travel.

  • Projectiles can pass through.

  • Duration: 20s

  • Cooldown: 180s

Q - Eye of Agamotto (Ultimate)

  • Temporarily separates enemy souls from their bodies.

  • Damage dealt to souls is reflected to their bodies.

  • Duration: 3s

  • Radius: 10m

  • Energy Cost: 3400

Passive - Price of Magic

  • Casting spells generates Dark Magic stacks.

  • Max Stacks: 100

  • At full stacks, Doctor Strange is inflicted with an Anti-Heal debuff.

  • Decay begins after a delay but resets if more damage is dealt.

Team-Up Ability: Gamma Maelstrom (With Hulk & Iron Man)

  • Maelstrom of Madness gets enhanced with gamma energy.

  • Boosts damage scaling and removes Anti-Heal penalty.

  • Damage per stack: 1.4

  • Cooldown: 8s


Strengths & Weaknesses

Strengths:

✔ Projectile Control with Shield of the Seraphim. ✔ Scaling Power with Maelstrom of Madness & Dark Magic. ✔ Teleportation Utility with Pentagram of Farallah. ✔ Crowd Control with Eye of Agamotto. ✔ High Survivability with Cloak of Levitation.

Weaknesses:

✖ Limited Mobility due to Flight cooldown. ✖ Vulnerable without Shield of the Seraphim. ✖ Dark Magic Penalty at max stacks (Anti-Heal). ✖ Portal Cooldown on Pentagram of Farallah.


Strategy Guide

  • Manage Dark Magic stacks, avoiding max stacks unless ready for Maelstrom of Madness.

  • Use Shield of the Seraphim wisely to block key projectiles.

  • Utilize Cloak of Levitation for positioning, not just escape.

  • Time Pentagram of Farallah carefully due to long cooldown.

  • Follow up on Eye of Agamotto stuns with coordinated team attacks.


Lore

Once a brilliant surgeon, Doctor Stephen Strange's career was shattered by a car accident that left his hands permanently damaged. Seeking a cure, he discovered the mystic arts, ultimately becoming Earth’s Sorcerer Supreme.

Detecting a massive temporal disturbance, Strange attempted an arcane ritual to stabilize time, but the spell backfired, trapping him in the Mirror Dimension. Now, he fights to break free and restore reality while aiding the Avengers and other heroes.


Cosmetics

Costumes:

  • Default (Doctor Strange)

  • Master of Black Magic (Rare)

  • God of Magic (Epic)

  • Sorcerer Supreme of the Galaxy (Epic)

  • Sorcerer Immortal (Legendary)


Final Thoughts

Doctor Strange is a highly strategic Vanguard who excels in spell-based battlefield control. His adaptive kit, teleportation, and defensive tools make him a key asset in team fights.

If you enjoy highly tactical, magic-based gameplay, Doctor Strange is the perfect choice in Marvel Rivals!