Background Global
Zoe
tier-3
P
Q

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W

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E

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R

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role-midMid
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 52.47% Win Rate (867 Games)
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Core Final Build: 51.55% Win Rate (322 Games)
Runes: 46.84% Win Rate (237 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown

78% AP

13%

Zoe's Matchups

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No matchups data found for this champion.
Win Rate
50.5%
(+1.7%)
vs last patch
Pick Rate
4.7%
(+1.4%)
vs last patch
Ban Rate
3.8%
(+0.6%)
vs last patch

Playing against Zoe

Key Insights
can be cast in any direction, allowing her to find unusual angles.
does more damage the farther it travels (total damage increase capped at 150%).
Minions with a bubble on them will drop a Spell Shard that contains a random item or summoner spell (Teleport and
cannot spawn from this effect). Any active items and summoner spells used by enemy champions will also drop that specific Spell Shard. If Zoe picks it up, she can cast
to use it.
Using a summoner spell or
grants a burst of movespeed (
must have at least one level in it).
Even if
misses, it'll leave a trap on the floor for 5 seconds. Walking over it will trigger the same effect as if they were hit by it.
The returning part of her
will always go through, even if CC'd.
Be careful while moving near walls, the
into
+
combo can often one-shot enemies.
Zoe gains vision of the area around her when using
, including past walls, but not brushes.
Power Spike
Zoe can reach much farther with
once she unlocks
, allowing her to poke and clear waves from safety. She can also cast Flash during
to reach an even farther distance.
Zoe spikes well once she completes
, but especially hard when she has
+
for the massive Magic Penetration (versus low-to-no MR on the enemy team).
Can easily challenge enemy objective takes with her poke.
If Zoe gets a lead, she becomes a huge problem in the mid-game that can run over games.
Can forcibly use summoner spells in lane to draw out enemy summoner spells, dropping Spell Shards for
to have as an advantage over her enemy.
In teamfights, there will be a lot of Spell Shards laying on the battlefield for Zoe to collect with
and clean up the fight.
Vulnerable
Because Zoe will always return to her starting location with
, it is easy to hit her with hard CC and lock her down.
Very squishy as well as immobile (unless she uses a summoner spell or has a Spell Shard for
), leaving her susceptible to ganks.
It's very easy to misposition or overextend on Zoe, allowing her to get burst down quite easily.
Starts to fall off after the mid-game.
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