2

Cell Division (Passive)

Range:

0

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac Guide

Learn Zac with our Zac guide. Learn about Zac's strengths and Zac's weaknesses, and harness key insights to optimize your playstyle. Whether you're a seasoned player or new to Zac, our guide provides the tools you need to dominate the battlefield.
Key Insights
  • Picking up a chunk heals Zac for a % of his max HP. If an enemy champion steps on one, it is destroyed.
  • Zac
    Q
    grants True Sight of the hit enemy while tethered.
  • Each time Zac picks up a chunk,
    Zac
    W
    's cooldown is reduced by 1 second.
  • If Zac cancels
    Zac
    E
    's channel, 50% of its cooldown and health cost are refunded.
  • Each time
    Zac
    R
    is ranked up,
    Zac
    P
    's chunks heal Zac more.
Strengths
  • Excels at ganks and teamfights with his CC tools.
  • Can initiate teamfights from a great distance with
    Zac
    E
    .
  • Can create his own CC chain after
    Zac
    E
    with
    Zac
    Q
    and
    Zac
    R
    .
  • Excels with items that enhance his tankiness, crowd control, and sustain.
Weaknesses
  • Significantly harder to play from behind.
  • Zac
    E
    is predictable and telegraphed.
  • Once
    Zac
    E
    is used, Zac has no way out of a fight.
  • Zac is particularly vulnerable to Grievous Wounds due to his reliance on healing from his passive ability to sustain in fights.