Tier

Avg. Place

4.5

1st Place

10%

Top 2

23%

Top 4

50%

Pick Rate

1.0%

Appearances

87,857
Prismatics
Force Of Entropy
3% Pick Rate
Hemomancer's Helm
4% Pick Rate
Duskblade of Draktharr
5% Pick Rate
Flesheater
4% Pick Rate
Galeforce
17% Pick Rate
Prowler's Claw
4% Pick Rate
Darksteel Talons
9% Pick Rate
Dragonheart
3% Pick Rate
Sword of the Divine
13% Pick Rate
Hamstringer
24% Pick Rate
Decapitator
4% Pick Rate
Fulmination
10% Pick Rate
Gambler's Blade
4% Pick Rate
Common Items
Guardian Angel
8% Pick Rate
Lord Dominik's Regards
15% Pick Rate
Mortal Reminder
12% Pick Rate
Hellfire Hatchet
8% Pick Rate
Wit's End
7% Pick Rate
Jak'Sho, The Protean
4% Pick Rate
Death's Dance
3% Pick Rate
Maw of Malmortius
3% Pick Rate
Infinity Edge
80% Pick Rate
Phantom Dancer
9% Pick Rate
Kraken Slayer
20% Pick Rate
Stormrazor
3% Pick Rate
Blade of The Ruined King
44% Pick Rate
Immortal Shieldbow
12% Pick Rate
The Collector
5% Pick Rate
Bloodthirster
34% Pick Rate
Navori Flickerblade
3% Pick Rate
Starting
Guardian's Hammer
46% Pick Rate
Boots Options
Berserker's Greaves
76% Pick Rate
Mercury's Treads
4% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Lightning Strikes
Lightning StrikesGain Attack Damage scaling with your Attack Speed.
16.7%
14,677
2
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
10.2%
8,922
3
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
10.1%
8,899
4
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
9.5%
8,321
5
Deft
DeftGain 60% Attack Speed.
9.0%
7,922
6
Soul Siphon
Soul SiphonGain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
8.9%
7,823
7
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
8.7%
7,665
8
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
8.5%
7,502
9
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.0%
6,989
10
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
7.9%
6,899
11
Goredrink
GoredrinkGain 20% Omnivamp
7.3%
6,417
12
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
6.9%
6,030
13
It's Critical
It's CriticalGain 40% Crit Chance.
5.9%
5,216
14
Demon's Dance
Demon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.
5.5%
4,848
15
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.5%
4,812
16
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.2%
4,560
17
Tank It Or Leave It
Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.
5.1%
4,449
18
Scoped Weapons
Scoped WeaponsGain 75 Attack Range, reduced to 50 if you are Ranged.
4.6%
4,062
19
Tap Dancer
Tap DancerYour Attacks grant you 10 Move Speed, stacking infinitely. Gain AS equal to 10% of your MS.
4.6%
4,059
20
Typhoon
TyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying on-hits.
4.4%
3,890