50.5%
5.9%
3.4%
160,837
Seraphine Heal & Shield Runes
Core Seraphine Item Build Order
Core Seraphine Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Xerath | 47.4% | 40.2% | 3.2% | 4,652 |
Vel'Koz | 48.5% | 41.8% | 1.6% | 2,352 |
Tahm Kench | 49.2% | 44.4% | 0.8% | 1,237 |
Yuumi | 50.0% | 44.5% | 3.0% | 4,443 |
Lux | 49.8% | 46.8% | 6.0% | 8,672 |
Win Rate
50.5%
Pick Rate
6.0%
Ban Rate
3.4%
Key Insights
- If Seraphine is already shielded whenWis cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
- Slowed enemies are rooted when hit byE. Already immobilized enemies are stunned instead.
- R's range extends anytime it passes through a champion.
- Rgrants maxPNotes to allied champions it passes through.
Strengths
- Excels at sieges and teamfights with her high range.
- Esynergizes well with any of her team's CC abilities.
- Can find picks and initiate teamfights from very far away ifRis used behind her teammates.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
Weaknesses
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to usePwith the correct ability each time to stay effective. One wrong use can hurt her and her team.
- Slow and telegraphed animations onQ,E, andR.