50.4%
5.8%
3.2%
210,229
Seraphine Heal & Shield Runes
Core Seraphine Item Build Order
Core Seraphine Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Xerath | 47.6% | 39.2% | 3.3% | 6,347 |
Vel'Koz | 48.3% | 41.3% | 1.6% | 3,019 |
Yuumi | 50.0% | 44.7% | 3.1% | 5,838 |
Tahm Kench | 48.2% | 44.7% | 0.9% | 1,638 |
Neeko | 48.7% | 45.7% | 1.0% | 1,828 |
Win Rate
50.4%
Pick Rate
5.8%
Ban Rate
3.2%
Key Insights
- If Seraphine is already shielded whenWis cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
- Slowed enemies are rooted when hit byE. Already immobilized enemies are stunned instead.
- R's range extends anytime it passes through a champion.
- Rgrants maxPNotes to allied champions it passes through.
Strengths
- Excels at sieges and teamfights with her high range.
- Esynergizes well with any of her team's CC abilities.
- Can find picks and initiate teamfights from very far away ifRis used behind her teammates.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
Weaknesses
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to usePwith the correct ability each time to stay effective. One wrong use can hurt her and her team.
- Slow and telegraphed animations onQ,E, andR.