50.4%
4.2%
2.1%
95,543
Seraphine Heal & Shield Runes
Core Seraphine Item Build Order
Core Seraphine Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Vel'Koz | 48.7% | 40.2% | 1.6% | 1,342 |
Xerath | 48.2% | 40.7% | 3.0% | 2,568 |
Yuumi | 49.0% | 43.2% | 2.8% | 2,370 |
Tahm Kench | 51.4% | 44.8% | 0.8% | 728 |
Senna | 49.0% | 45.0% | 6.3% | 5,399 |
Win Rate
50.4%
Pick Rate
4.2%
Ban Rate
2.1%
Key Insights
- If Seraphine is already shielded whenWis cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
- Slowed enemies are rooted when hit byE. Already immobilized enemies are stunned instead.
- R's range extends anytime it passes through a champion.
- Rgrants maxPNotes to allied champions it passes through.
Strengths
- Excels at sieges and teamfights with her high range.
- Esynergizes well with any of her team's CC abilities.
- Can find picks and initiate teamfights from very far away ifRis used behind her teammates.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
Weaknesses
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to usePwith the correct ability each time to stay effective. One wrong use can hurt her and her team.
- Slow and telegraphed animations onQ,E, andR.