Playstyle: Rell Builds
Tank & Teamfighting
2,587 Games
53%
Tank & All-In
1,094 Games
54%
On-Hit Slow & Teamfighting
841 Games
50%
Core Rell Item Build Order

Starting



1st



2nd



3rd



4th




5th



6th

Starting



1st



2nd



3rd



4th




5th



6th
Core Rell Item Build Path










Situational







Summoner Spells


Damage Breakdown
Rell Runes








































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Rell Skill Order
W
E
Q
Key Insights

P
can be used on any number of enemies. Attacking an enemy champion refreshes its duration for all nearby affected enemies.

Q
destroys shields before applying its damage on cast.

W
's second cast resets Rell's auto attack.
If Rell is tethered with

E
, she and the bound ally heal for each enemy champion

Q
hits.

R
has a brief knockup, but the dragging mechanic doesn't interrupt enemy channels.
Strengths
Excels at all-ins and teamfights.
Can create her own CC chain during or after

W
with

E
and

R
.
Is hard to kill while

P
is active on multiple enemies, especially when used on tanky champions.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Can be kited very easily by mobile champions or ones who outrange her, especially while dismounted.
Missing the intended target with

W
can potentially get her killed.
Enemies can escape

R
's AoE.