Tier

Avg. Place

4.7

1st Place

11%

Top 2

23%

Top 4

45%

Pick Rate

0.2%

Appearances

2,151
Prismatics
27% Pick Rate58% Top 4
4% Pick Rate52% Top 4
28% Pick Rate58% Top 4
7% Pick Rate43% Top 4
6% Pick Rate44% Top 4
6% Pick Rate46% Top 4
5% Pick Rate49% Top 4
15% Pick Rate49% Top 4
4% Pick Rate43% Top 4
3% Pick Rate42% Top 4
4% Pick Rate30% Top 4
Common Items
Muramana
4% Pick Rate59% Top 4
Edge of Night
12% Pick Rate62% Top 4
Lord Dominik's Regards
3% Pick Rate58% Top 4
Maw of Malmortius
4% Pick Rate61% Top 4
Guardian Angel
3% Pick Rate64% Top 4
Serpent's Fang
7% Pick Rate65% Top 4
Hellfire Hatchet
19% Pick Rate56% Top 4
Eclipse
12% Pick Rate54% Top 4
Axiom Arc
33% Pick Rate56% Top 4
Serylda's Grudge
39% Pick Rate55% Top 4
Chempunk Chainsword
5% Pick Rate56% Top 4
The Collector
18% Pick Rate45% Top 4
38% Pick Rate48% Top 4
7% Pick Rate50% Top 4
Youmuu's Ghostblade
10% Pick Rate49% Top 4
Black Cleaver
3% Pick Rate53% Top 4
9% Pick Rate39% Top 4
7% Pick Rate40% Top 4
Starting
Guardian's Blade
4% Pick Rate23% Top 4
Guardian's Dirk
65% Pick Rate36% Top 4
Boots Options
Plated Steelcaps
6% Pick Rate37% Top 4
Mercury's Treads
12% Pick Rate40% Top 4
Ionian Boots of Lucidity
69% Pick Rate44% Top 4
Rank
Augment
Tier
1st Place
Top 4%
Pick Rate
Appearances
1
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
17.6%
59.7%
5.5%
119
2
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
17.1%
58.3%
10.0%
216
3
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
16.9%
55.7%
10.2%
219
4
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
16.5%
59.1%
5.3%
115
5
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
15.9%
64.8%
4.1%
88
6
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
15.9%
58.9%
11.4%
246
7
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
15.8%
51.1%
6.5%
139
8
Recursion
RecursionGain 60 Ability Haste.
15.7%
57.8%
3.9%
83
9
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
15.6%
55.6%
12.6%
270
10
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
15.0%
52.3%
7.1%
153
11
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
14.9%
51.1%
4.4%
94
12
Contract Killer
Contract KillerEach round, mark an opponent to take 15% more damage and grant an extra 150 gold on death.
14.7%
55.8%
4.4%
95
13
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
14.4%
60.0%
4.2%
90
14
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
13.4%
46.5%
5.9%
127
15
Goredrink
GoredrinkGain 20% Omnivamp
13.2%
53.9%
3.5%
76
16
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
12.0%
60.1%
8.5%
183
17
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
11.4%
52.1%
6.5%
140
18
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
10.7%
46.4%
3.9%
84
19
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
10.7%
51.9%
6.1%
131
20
Blunt Force
Blunt ForceGain 15% Attack Damage.
9.7%
51.5%
4.8%
103