Tier

Avg. Place

4.7

1st Place

11%

Top 2

22%

Top 4

47%

Pick Rate

0.2%

Appearances

19,536
Prismatics
Prowler's Claw
31% Pick Rate
Duskblade of Draktharr
32% Pick Rate
Galeforce
3% Pick Rate
Divine Sunderer
6% Pick Rate
Decapitator
4% Pick Rate
Flesheater
15% Pick Rate
Dragonheart
5% Pick Rate
Hemomancer's Helm
6% Pick Rate
Sword of the Divine
3% Pick Rate
Common Items
Muramana
5% Pick Rate
Lord Dominik's Regards
3% Pick Rate
Edge of Night
19% Pick Rate
Chempunk Chainsword
7% Pick Rate
Serpent's Fang
11% Pick Rate
Maw of Malmortius
5% Pick Rate
Guardian Angel
7% Pick Rate
Opportunity
9% Pick Rate
Youmuu's Ghostblade
17% Pick Rate
Axiom Arc
39% Pick Rate
Hellfire Hatchet
16% Pick Rate
Serylda's Grudge
49% Pick Rate
Infinity Edge
3% Pick Rate
Black Cleaver
3% Pick Rate
Voltaic Cyclosword
10% Pick Rate
Profane Hydra
47% Pick Rate
Hubris
7% Pick Rate
The Collector
22% Pick Rate
Eclipse
7% Pick Rate
Starting
Guardian's Dirk
48% Pick Rate
Boots Options
Plated Steelcaps
7% Pick Rate
Mercury's Treads
11% Pick Rate
Ionian Boots of Lucidity
60% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.7%
3,263
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
14.3%
2,796
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
13.3%
2,593
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
12.0%
2,342
5
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
10.6%
2,075
6
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
9.7%
1,903
7
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.4%
1,842
8
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
8.9%
1,741
9
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
8.3%
1,618
10
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
7.0%
1,368
11
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.0%
1,365
12
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.9%
1,351
13
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.5%
1,263
14
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
5.9%
1,160
15
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.6%
1,095
16
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
5.1%
996
17
Recursion
RecursionGain 60 Ability Haste.
4.9%
963
18
Contract Killer
Contract KillerEach round, mark an opponent to take @spell.Augment_ContractKiller:DamageAmp*100@% more damage and grant an extra @spell.Augment_ContractKiller:Gold@ gold on death.
4.3%
845
19
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns.

Reward: Golden Spatula
4.1%
807
20
Goredrink
GoredrinkGain 20% Omnivamp
4.0%
777