Tier

Avg. Place

4.8

1st Place

10%

Top 2

20%

Top 4

44%

Pick Rate

0.2%

Appearances

45,103
Prismatics
Demon King's Crown
4% Pick Rate
Prowler's Claw
28% Pick Rate
Duskblade of Draktharr
28% Pick Rate
Decapitator
5% Pick Rate
Flesheater
15% Pick Rate
Divine Sunderer
6% Pick Rate
Dragonheart
5% Pick Rate
Mirage Blade
3% Pick Rate
Sword of the Divine
4% Pick Rate
Hemomancer's Helm
8% Pick Rate
Galeforce
4% Pick Rate
Talisman Of Ascension
3% Pick Rate
Common Items
Maw of Malmortius
6% Pick Rate
Guardian Angel
6% Pick Rate
Serylda's Grudge
47% Pick Rate
Muramana
4% Pick Rate
Lord Dominik's Regards
3% Pick Rate
Serpent's Fang
10% Pick Rate
Black Cleaver
4% Pick Rate
Edge of Night
15% Pick Rate
Chempunk Chainsword
7% Pick Rate
Voltaic Cyclosword
11% Pick Rate
Profane Hydra
47% Pick Rate
Hubris
8% Pick Rate
The Collector
20% Pick Rate
Youmuu's Ghostblade
15% Pick Rate
Eclipse
9% Pick Rate
Axiom Arc
32% Pick Rate
Hellfire Hatchet
16% Pick Rate
Opportunity
9% Pick Rate
Starting
Guardian's Blade
4% Pick Rate
Guardian's Dirk
51% Pick Rate
Boots Options
Plated Steelcaps
7% Pick Rate
Mercury's Treads
12% Pick Rate
Ionian Boots of Lucidity
60% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.1%
7,262
2
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
14.0%
6,329
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
13.4%
6,052
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.3%
5,089
5
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
10.6%
4,785
6
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.5%
4,299
7
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
9.2%
4,134
8
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
9.0%
4,045
9
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.6%
3,435
10
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
6.7%
3,011
11
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.6%
2,979
12
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.3%
2,860
13
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.3%
2,851
14
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
5.7%
2,573
15
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.5%
2,497
16
Recursion
RecursionGain 60 Ability Haste.
5.1%
2,296
17
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
4.7%
2,112
18
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
4.6%
2,097
19
Contract Killer
Contract KillerEach round, mark an opponent to take 15% more damage and grant an extra 150 gold on death.
4.0%
1,814
20
Goredrink
GoredrinkGain 20% Omnivamp
3.9%
1,777