Tier

Avg. Place

4.6

1st Place

12%

Top 2

24%

Top 4

48%

Pick Rate

0.2%

Appearances

19,533
Prismatics
Prowler's Claw
31% Pick Rate
Duskblade of Draktharr
32% Pick Rate
Galeforce
4% Pick Rate
Divine Sunderer
5% Pick Rate
Dragonheart
4% Pick Rate
Decapitator
4% Pick Rate
Flesheater
14% Pick Rate
Hemomancer's Helm
5% Pick Rate
Sword of the Divine
3% Pick Rate
Common Items
Edge of Night
21% Pick Rate
Serpent's Fang
12% Pick Rate
Chempunk Chainsword
6% Pick Rate
Maw of Malmortius
4% Pick Rate
Guardian Angel
8% Pick Rate
Axiom Arc
44% Pick Rate
Infinity Edge
5% Pick Rate
Hellfire Hatchet
15% Pick Rate
Youmuu's Ghostblade
15% Pick Rate
Serylda's Grudge
50% Pick Rate
Muramana
5% Pick Rate
Lord Dominik's Regards
4% Pick Rate
Eclipse
13% Pick Rate
Hubris
9% Pick Rate
Voltaic Cyclosword
14% Pick Rate
Profane Hydra
41% Pick Rate
The Collector
19% Pick Rate
Opportunity
11% Pick Rate
Starting
Guardian's Dirk
47% Pick Rate
Boots Options
Mercury's Treads
6% Pick Rate
Ionian Boots of Lucidity
67% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.2%
3,160
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
15.3%
2,986
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
14.0%
2,737
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.9%
2,329
5
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
11.7%
2,276
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
10.5%
2,054
7
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
9.7%
1,885
8
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
9.2%
1,804
9
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.4%
1,635
10
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
8.0%
1,562
11
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
7.2%
1,405
12
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.1%
1,395
13
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
6.5%
1,276
14
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.5%
1,269
15
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.1%
995
16
Recursion
RecursionGain 60 Ability Haste.
5.1%
989
17
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
4.4%
867
18
Contract Killer
Contract KillerEach round, mark an opponent to take @spell.Augment_ContractKiller:DamageAmp*100@% more damage and grant an extra @spell.Augment_ContractKiller:Gold@ gold on death.
4.3%
838
19
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
4.2%
814
20
escAPADe
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 10% Attack Damage.
4.1%
808