gains a stack per auto attack or ability cast. After 5 stacks, Pantheon gains additional effects on his next ability.
applies a 25% slow on affected target and extra damage. Both versions of
deal heavily increased damage to all targets below 20% HP.
empowers his next attack to hit 3 times, dealing extra damage. This can help near-instantly stack Conqueror.
is extended duration on the shield (2.5 seconds in total) and extra damage.
, Pantheon is immune to damage dealt by enemies who are in front of him (including turrets). It will also block ALL damage from spells like Ahri Q or Sivir Q if the caster is in front of him.
Pantheon can level 2 gank from the jungle, and it offers a sizable amount of damage.
Upon completing his first item, typically being
in the jungle), he gains a significant power spike.
Call for your teammates when he hits 6, as he can back and
another lane from out of vision.
Pantheon can fight from level 1, but comes online as an early game monster at level 3, having access to all three of his powerful basic abilities. He's naturally strong during laning phase and early skirmishes.
Pantheon is usually pretty aggressive in lane, leaving him open for ganks. In the jungle, he will prioritize ganks over farm, so wards will directly counter him before he unlocks
at level 6.
, Pantheon has no protective tools, making him vulnerable.
If Pantheon doesn't start snowballing the game, he'll fall off very quickly and become less relevant.
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