Tier

Avg. Place

4.2

1st Place

16%

Top 2

30%

Top 4

55%

Pick Rate

1.5%

Appearances

144,104
Prismatics
Duskblade of Draktharr
26% Pick Rate
Prowler's Claw
24% Pick Rate
Sword of the Divine
4% Pick Rate
Mirage Blade
3% Pick Rate
Hemomancer's Helm
8% Pick Rate
Galeforce
6% Pick Rate
Overlord's Bloodmail
3% Pick Rate
Flesheater
14% Pick Rate
Dragonheart
4% Pick Rate
Divine Sunderer
15% Pick Rate
Common Items
Serpent's Fang
4% Pick Rate
Guardian Angel
9% Pick Rate
Profane Hydra
6% Pick Rate
Infinity Edge
9% Pick Rate
Sundered Sky
13% Pick Rate
Youmuu's Ghostblade
3% Pick Rate
Death's Dance
8% Pick Rate
Sterak's Gage
8% Pick Rate
Hellfire Hatchet
20% Pick Rate
Chempunk Chainsword
9% Pick Rate
Serylda's Grudge
10% Pick Rate
Lord Dominik's Regards
5% Pick Rate
Mortal Reminder
3% Pick Rate
Edge of Night
5% Pick Rate
Maw of Malmortius
8% Pick Rate
Eclipse
49% Pick Rate
Blade of The Ruined King
44% Pick Rate
The Collector
14% Pick Rate
Spear of Shojin
8% Pick Rate
Black Cleaver
35% Pick Rate
Titanic Hydra
3% Pick Rate
Trinity Force
5% Pick Rate
Starting
Guardian's Blade
16% Pick Rate
Guardian's Dirk
27% Pick Rate
Boots Options
Plated Steelcaps
22% Pick Rate
Mercury's Treads
44% Pick Rate
Ionian Boots of Lucidity
9% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
17.6%
25,384
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
15.3%
21,990
3
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
9.7%
14,037
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
9.7%
13,933
5
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
8.9%
12,826
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.6%
12,366
7
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
8.3%
12,027
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.3%
10,544
9
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.0%
10,152
10
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
6.9%
9,990
11
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.7%
9,594
12
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
6.7%
9,591
13
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.3%
9,025
14
Goredrink
GoredrinkGain 20% Omnivamp
6.2%
8,928
15
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.1%
8,829
16
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.8%
8,416
17
Recursion
RecursionGain 60 Ability Haste.
5.3%
7,568
18
Back To Basics
Back To BasicsGain increased damage, Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
4.5%
6,497
19
It's Critical
It's CriticalGain 40% Crit Chance.
4.0%
5,780
20
Serve Beyond Death
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
4.0%
5,769