Background Global
Orianna
tier-2
P
Q

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W

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E

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R

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Toughest Matchups:
Sylas
45.1%
Katarina
46.6%
Zoe
46.7%
Diana
46.8%
Fizz
47.2%
Syndra
47.8%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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10.15
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 54.60% Win Rate (6131 Games)
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Core Final Build: 50.61% Win Rate (2537 Games)
Runes: 48.55% Win Rate (5030 Games)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
W
E
Damage Breakdown

92% AP

Win Rate
49.6%
(-0.1%)
vs last patch
Pick Rate
8.2%
(+0.2%)
vs last patch
Ban Rate
1.0%
(0.0%)
vs last patch

Playing against Orianna

Key Insights
P
grants bonus magic damage on her auto attacks (stacking up to twice). This resets if she attacks a different target.
Q
damage is reduced by 10% for each enemy it passes through, down to a minimum of 40%.
The Ball grant bonus resistances to whoever it is attached to (when
E
has a point in it).
After a 0.75 second delay,
R
makes her Ball pull all nearby enemies and deal damage.
The Ball grants vision around it.
Power Spike
Can zone enemies very well at any point of the game with good Ball positioning.
Levels 11 and 16 are huge power spikes because of
R
's cooldown reduction and damage increase since she wants to use it to find picks and disrupt fights constantly.
Sending the Ball to an engaging teammate can line up an easy
R
.
Spikes well at
and
. When she's level 11/16 with
, and
,
Q
/
W
can chunk for at least half a health bar. With
, she can quickly 100-0 squishies.
Vulnerable
Susceptible to ganks due to her limited mobility.
Ball positioning is pivotal to Orianna's gameplay. If she lets up at all, she becomes immediately weaker.
Squishier when the Ball is on another enemy. Once
E
is used, look to dive her when possible.
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