Background Global
Orianna
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Fizz
45.0%
Zed
45.4%
Twisted Fate
46.5%
Ahri
47.6%
Syndra
48.2%
Katarina
48.4%
role-midMid
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.10
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Win Rate
50.2%
(0.0%)
vs last patch
Pick Rate
6.3%
(0.0%)
vs last patch
Ban Rate
0.5%
(0.0%)
vs last patch

Playing against Orianna

Key Insights
grants bonus magic damage on her auto attacks (stacking up to twice). This resets if she attacks a different target.
damage is reduced by 10% for each enemy it passes through, down to a minimum of 40%.
The Ball grant bonus resistances to whoever it is attached to (when
has a point in it).
After a 0.75 second delay,
makes her Ball pull all nearby enemies and deal damage.
The Ball grants vision around it.
Power Spike
Can zone enemies very well at any point of the game with good Ball positioning.
Levels 11 and 16 are huge power spikes because of
's cooldown reduction and damage increase since she wants to use it to find picks and disrupt fights constantly.
Sending the Ball to an engaging teammate can line up an easy
.
Spikes well at
and
. When she's level 11/16 with
, and
,
/
can chunk for at least half a health bar. With
, she can quickly 100-0 squishies.
Vulnerable
Susceptible to ganks due to her limited mobility.
Ball positioning is pivotal to Orianna's gameplay. If she lets up at all, she becomes immediately weaker.
Squishier when the Ball is on another enemy. Once
is used, look to dive her when possible.
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