Tier

Avg. Place

4.5

1st Place

10%

Top 2

22%

Top 4

50%

Pick Rate

0.2%

Appearances

10,931
Prismatics
Detonation Orb
11% Pick Rate
Cruelty
11% Pick Rate
Dragonheart
4% Pick Rate
Reality Fracture
7% Pick Rate
Moonflair Spellblade
4% Pick Rate
Runecarver
6% Pick Rate
Demonic Embrace
3% Pick Rate
Reaper's Toll
4% Pick Rate
Pyromancer's Cloak
4% Pick Rate
Everfrost
9% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Innervating Locket
6% Pick Rate
Night Harvester
9% Pick Rate
Decapitator
3% Pick Rate
Common Items
Morellonomicon
16% Pick Rate
Void Staff
13% Pick Rate
Banshee's Veil
4% Pick Rate
Cosmic Drive
3% Pick Rate
Stormsurge
12% Pick Rate
Wooglet's Witchcap
4% Pick Rate
Liandry's Torment
10% Pick Rate
Rite Of Ruin
4% Pick Rate
Perplexity
9% Pick Rate
Zhonya's Hourglass
17% Pick Rate
Hextech Gunblade
7% Pick Rate
Lich Bane
12% Pick Rate
Nashor's Tooth
14% Pick Rate
Kraken Slayer
4% Pick Rate
Guinsoo's Rageblade
9% Pick Rate
Shadowflame
40% Pick Rate
Blade of The Ruined King
6% Pick Rate
Rod of Ages
5% Pick Rate
Luden's Companion
5% Pick Rate
Hextech Rocketbelt
10% Pick Rate
Rabadon's Deathcap
54% Pick Rate
Malignance
4% Pick Rate
Blackfire Torch
3% Pick Rate
Starting
Guardian's Shroud
10% Pick Rate
Guardian's Orb
35% Pick Rate
Guardian's Hammer
5% Pick Rate
Boots Options
Berserker's Greaves
12% Pick Rate
Sorcerer's Shoes
54% Pick Rate
Ionian Boots of Lucidity
14% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
9.0%
986
2
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.6%
941
3
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
7.7%
841
4
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
7.3%
801
5
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
7.2%
786
6
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
6.7%
732
7
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
6.7%
731
8
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.9%
646
9
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.6%
617
10
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
5.3%
584
11
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
5.2%
569
12
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
5.1%
560
13
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
5.1%
557
14
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
4.9%
540
15
Recursion
RecursionGain 60 Ability Haste.
4.7%
518
16
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
4.7%
515
17
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
4.6%
505
18
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
4.3%
469
19
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
4.1%
447
20
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
4.1%
444