50.7%
5.5%
4.5%
2,912
Nasus Tank Runes
Core Nasus Item Build Order
Core Nasus Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Yone | 38.9% | 33.3% | 2.1% | 54 |
Tahm Kench | 46.7% | 33.3% | 1.7% | 45 |
Gangplank | 53.7% | 36.6% | 1.6% | 41 |
Gnar | 41.7% | 37.5% | 1.9% | 48 |
Poppy | 54.2% | 37.5% | 0.9% | 24 |
Win Rate
49.9%
Pick Rate
6.0%
Ban Rate
5.8%
Key Insights
- WhenQkills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage onQ.
- Qresets Nasus's auto attack.
- Enemies inE's AoE also have their Armor reduced.
- DuringR, Nasus gains bonus Armor and MR andQ's cooldown is halved.
Strengths
- The moreQstacks he has, the more dominant he is in a side lane.
- Wusually guarantees a successful gank.
- Can survive and turn ganks/skirmishes withR's effects.
- Excels with items that enhance his tankiness, sustain, and split-pushing capabilities.
Weaknesses
- Completely immobile, leaving him vulnerable to ganks.
- Struggles against most crowd control.
- Has a weaker early game, and relies too much on stackingQto be effective.
- Rhas a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.