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Gnar
tier-5
P
Q

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W

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E

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R

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Toughest Matchups:
Yasuo
23.1%
Volibear
28.6%
Lucian
32.3%
Vladimir
35.7%
Malphite
35.9%
Urgot
39.1%
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Warding Totem (Trinket)

Core Build Path: 50.56% Win Rate (314 Games)

Phage
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Boots of Speed
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Kindlegem
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Black Cleaver
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Ninja Tabi
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Jaurim's Fist
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Giant's Belt
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Frozen Mallet

Core Final Build: 48.11% Win Rate (106 Games)

Black Cleaver
Ninja Tabi
Frozen Mallet
Wit's End
Thornmail
Gargoyle Stoneplate

Runes: 48.44% Win Rate (320 Games)

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2
3
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5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

17%

81% AD

Gnar's Matchups

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Win Rate
47.6%
(-0.6%)
vs last patch
Pick Rate
2.7%
(-0.2%)
vs last patch
Ban Rate
0.5%
(-0.0%)
vs last patch

Playing against Gnar

Key Insights
When Gnar reaches max Rage, he can cast any ability to transform earlier.
As Mega Gnar, he has increased base AD, HP, Armor, and MR. As Mini Gnar, he has increased attack range, attack speed, and movespeed.
Q
's cooldown is reduced dramatically if he catches the boomerang (or picks up the boulder).
After transforming back to Mini Gnar, he gains
W
's movespeed buff and can't gain Rage for 15 seconds.
Gnar bounces a second time if
E
hits a unit. If at max Rage, Gnar transforms into Mega Gnar and can still jump a second time.
Power Spike
Trading is stronger at level 3 with a point in each basic ability.
Has a strong CC chain as Mega Gnar.
At level 16,
R
's cooldown is 30 seconds, letting him cast it at least once every transformation.
Spikes very well at
Black Cleaver
/
Trinity Force
. Can opt for
Frozen Mallet
to increase his kiting power.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Gnar's laning is much weaker if he doesn't consistently catch boomerangs (or pick up boulders).
Forcing him to transform into Mega Gnar before teamfights gives you time to fight while he can't gain Rage.
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