Tier

Avg. Place

4.5

1st Place

12%

Top 2

24%

Top 4

49%

Pick Rate

0.3%

Appearances

3,613
Prismatics
4% Pick Rate57% Top 4
3% Pick Rate62% Top 4
12% Pick Rate62% Top 4
11% Pick Rate51% Top 4
4% Pick Rate54% Top 4
8% Pick Rate49% Top 4
8% Pick Rate50% Top 4
4% Pick Rate49% Top 4
4% Pick Rate52% Top 4
4% Pick Rate54% Top 4
7% Pick Rate56% Top 4
5% Pick Rate52% Top 4
3% Pick Rate55% Top 4
8% Pick Rate55% Top 4
3% Pick Rate47% Top 4
14% Pick Rate49% Top 4
6% Pick Rate32% Top 4
Common Items
Hellfire Hatchet
12% Pick Rate64% Top 4
Edge of Night
3% Pick Rate72% Top 4
Rapid Firecannon
5% Pick Rate58% Top 4
Bloodthirster
12% Pick Rate57% Top 4
Navori Quickblades
4% Pick Rate53% Top 4
Lord Dominik's Regards
17% Pick Rate60% Top 4
Youmuu's Ghostblade
4% Pick Rate60% Top 4
Mortal Reminder
7% Pick Rate63% Top 4
Axiom Arc
10% Pick Rate64% Top 4
Serylda's Grudge
7% Pick Rate61% Top 4
Rabadon's Deathcap
4% Pick Rate51% Top 4
Liandry's Anguish
10% Pick Rate51% Top 4
Essence Reaver
5% Pick Rate51% Top 4
Infinity Edge
37% Pick Rate53% Top 4
Stormrazor
4% Pick Rate54% Top 4
The Collector
33% Pick Rate54% Top 4
Blade of The Ruined King
6% Pick Rate57% Top 4
Immortal Shieldbow
5% Pick Rate53% Top 4
Kraken Slayer
22% Pick Rate48% Top 4
Starting
Guardian's Orb
9% Pick Rate37% Top 4
Guardian's Hammer
30% Pick Rate39% Top 4
Guardian's Dirk
33% Pick Rate42% Top 4
Boots Options
Berserker's Greaves
62% Pick Rate45% Top 4
Boots of Swiftness
9% Pick Rate55% Top 4
Sorcerer's Shoes
5% Pick Rate42% Top 4
Ionian Boots of Lucidity
11% Pick Rate46% Top 4
Rank
Augment
Tier
1st Place
Top 4%
Pick Rate
Appearances
1
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
22.1%
69.5%
5.3%
190
2
Soul Siphon
Soul SiphonGain 20% Crit Chance and 15% Lifesteal on Critical Strikes.
20.0%
60.5%
5.3%
190
3
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
19.0%
63.4%
3.9%
142
4
Blunt Force
Blunt ForceGain 15% Attack Damage.
18.6%
55.9%
4.5%
161
5
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
18.4%
62.8%
7.7%
277
6
It's Critical
It's CriticalGain 40% Crit Chance.
18.3%
55.5%
6.0%
218
7
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
15.5%
58.3%
5.7%
206
8
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
15.0%
62.3%
6.1%
220
9
Lightning Strikes
Lightning StrikesGain Attack Damage scaling with your Attack Speed.
14.8%
65.6%
5.2%
189
10
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
14.5%
59.6%
5.3%
193
11
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
14.0%
58.7%
5.0%
179
12
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
13.6%
57.5%
5.9%
214
13
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
12.3%
58.9%
4.5%
163
14
Deft
DeftGain 60% Attack Speed.
11.8%
54.4%
4.7%
169
15
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
10.7%
45.7%
3.9%
140
16
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
9.6%
51.9%
4.3%
156
17
Scopiest Weapons
Scopiest WeaponsGain 250 Attack Range, reduced to 150 if you are Ranged.
9.1%
45.5%
4.0%
143
18
Serve Beyond Death
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
23.0%
64.4%
2.4%
87
19
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns.

Reward: Golden Spatula
21.1%
55.3%
3.4%
123
20
Ethereal Weapon
Ethereal WeaponYour Abilities apply on-hit effects. 1 second cooldown per target.
20.9%
56.0%
2.5%
91