grants True Sight of the struck enemy.
's second cast deals up to 100% increased damage based on the enemy's missing HP.
's cooldown is halved when used on himself or a teammate.
can be combo'd with Flash,
'ing another enemy behind his main target to kick them another direction (aka "Insec").
Excels at ganks and skirmishes.
Has a strong early game and has the option to play aggressively and invade the enemy jungler.
His ganking and teamfighting becomes much stronger after unlocking
doubles as a peeling tool.
Best with items that enhance his mobility, dueling power, and survivability.
Quickly burns through energy if he doesn't auto between abilities.
Needs a lead to stay ahead, and falls off if he doesn't get one.
's in his inventory at all times to be more effective with
, meaning he cannot complete a 6th item without limiting himself.