Tier

Avg. Place

4.4

1st Place

10%

Top 2

23%

Top 4

52%

Pick Rate

1.0%

Appearances

51,477
Prismatics
Dragonheart
6% Pick Rate
Galeforce
4% Pick Rate
Hemomancer's Helm
11% Pick Rate
Flesheater
12% Pick Rate
Overlord's Bloodmail
4% Pick Rate
Divine Sunderer
15% Pick Rate
Duskblade of Draktharr
25% Pick Rate
Prowler's Claw
23% Pick Rate
Common Items
Edge of Night
6% Pick Rate
Serpent's Fang
5% Pick Rate
Guardian Angel
9% Pick Rate
Infinity Edge
5% Pick Rate
Death's Dance
10% Pick Rate
Axiom Arc
12% Pick Rate
Hellfire Hatchet
16% Pick Rate
Youmuu's Ghostblade
4% Pick Rate
Chempunk Chainsword
11% Pick Rate
Serylda's Grudge
15% Pick Rate
Maw of Malmortius
10% Pick Rate
Eclipse
47% Pick Rate
Ravenous Hydra
9% Pick Rate
Sundered Sky
30% Pick Rate
Black Cleaver
28% Pick Rate
Spear of Shojin
5% Pick Rate
Titanic Hydra
3% Pick Rate
Profane Hydra
10% Pick Rate
The Collector
13% Pick Rate
Voltaic Cyclosword
4% Pick Rate
Sterak's Gage
10% Pick Rate
Trinity Force
6% Pick Rate
Starting
Guardian's Blade
19% Pick Rate
Guardian's Dirk
23% Pick Rate
Boots Options
Plated Steelcaps
23% Pick Rate
Mercury's Treads
41% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 5 Lethality.
15.8%
8,127
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
14.3%
7,385
3
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
13.1%
6,765
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
10.5%
5,409
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.7%
4,455
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.5%
4,350
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.5%
3,836
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.4%
3,816
9
Goredrink
GoredrinkGain 20% Omnivamp
7.1%
3,639
10
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.8%
3,487
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.1%
3,130
12
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.9%
3,048
13
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.7%
2,935
14
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.7%
2,927
15
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
5.6%
2,879
16
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
4.3%
2,228
17
Recursion
RecursionGain 60 Ability Haste.
4.0%
2,036
18
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns, if taken as your second augment this is increased to 15.

Reward: Golden Spatula
3.8%
1,944
19
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
3.7%
1,920
20
Flashy
FlashyYour Flash has 3 Ammo and a 2 second Cooldown.
3.6%
1,834