Tier

Avg. Place

4.7

1st Place

8%

Top 2

20%

Top 4

46%

Pick Rate

0.4%

Appearances

19,291
Prismatics
Dragonheart
4% Pick Rate
Detonation Orb
19% Pick Rate
Runecarver
19% Pick Rate
Flesheater
5% Pick Rate
Sanguine Gift
3% Pick Rate
Demonic Embrace
3% Pick Rate
Crown of the Shattered Queen
7% Pick Rate
Everfrost
11% Pick Rate
Cruelty
5% Pick Rate
Innervating Locket
8% Pick Rate
Night Harvester
17% Pick Rate
Reality Fracture
4% Pick Rate
Common Items
Rite Of Ruin
6% Pick Rate
Perplexity
11% Pick Rate
Void Staff
25% Pick Rate
Morellonomicon
13% Pick Rate
Zhonya's Hourglass
16% Pick Rate
Banshee's Veil
8% Pick Rate
Rod of Ages
6% Pick Rate
Liandry's Torment
9% Pick Rate
Hextech Gunblade
5% Pick Rate
Stormsurge
16% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Cryptbloom
4% Pick Rate
Luden's Companion
23% Pick Rate
Malignance
3% Pick Rate
Seraph's Embrace
4% Pick Rate
Rabadon's Deathcap
68% Pick Rate
Shadowflame
53% Pick Rate
Lich Bane
5% Pick Rate
Starting
Guardian's Shroud
7% Pick Rate
Guardian's Orb
43% Pick Rate
Boots Options
Sorcerer's Shoes
68% Pick Rate
Ionian Boots of Lucidity
11% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.1%
1,957
2
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
10.1%
1,946
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
10.1%
1,945
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.1%
1,759
5
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
9.0%
1,744
6
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
8.7%
1,679
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.7%
1,670
8
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.6%
1,662
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.9%
1,518
10
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
7.6%
1,474
11
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.6%
1,466
12
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
7.3%
1,402
13
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
7.2%
1,385
14
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.0%
1,358
15
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
6.7%
1,302
16
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.6%
1,280
17
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.1%
1,177
18
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.9%
1,138
19
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.6%
1,078
20
Recursion
RecursionGain 60 Ability Haste.
5.5%
1,057