Tier

Avg. Place

4.7

1st Place

9%

Top 2

20%

Top 4

46%

Pick Rate

0.2%

Appearances

1,359
Prismatics
Detonation Orb
19% Pick Rate
Runecarver
17% Pick Rate
Reality Fracture
6% Pick Rate
Innervating Locket
9% Pick Rate
Talisman Of Ascension
4% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Dragonheart
5% Pick Rate
Night Harvester
16% Pick Rate
Flesheater
4% Pick Rate
Sanguine Gift
5% Pick Rate
Cruelty
8% Pick Rate
Everfrost
8% Pick Rate
Moonflair Spellblade
4% Pick Rate
Common Items
Banshee's Veil
4% Pick Rate
Hextech Gunblade
7% Pick Rate
Zhonya's Hourglass
10% Pick Rate
Wooglet's Witchcap
4% Pick Rate
Void Staff
17% Pick Rate
Morellonomicon
8% Pick Rate
Shadowflame
30% Pick Rate
Perplexity
11% Pick Rate
Liandry's Anguish
7% Pick Rate
Cosmic Drive
4% Pick Rate
Malignance
8% Pick Rate
Rite Of Ruin
8% Pick Rate
Stormsurge
13% Pick Rate
Rabadon's Deathcap
54% Pick Rate
Lich Bane
9% Pick Rate
Rod of Ages
5% Pick Rate
Luden's Companion
19% Pick Rate
Statikk Shiv
6% Pick Rate
Starting
Guardian's Shroud
4% Pick Rate
Guardian's Orb
59% Pick Rate
Boots Options
Berserker's Greaves
4% Pick Rate
Sorcerer's Shoes
67% Pick Rate
Ionian Boots of Lucidity
16% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
7.9%
107
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
7.3%
99
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
7.1%
97
4
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
7.1%
96
5
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
7.1%
96
6
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
6.9%
94
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.7%
91
8
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
6.6%
90
9
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
6.4%
87
10
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
6.3%
86
11
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.1%
83
12
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
6.1%
83
13
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.0%
82
14
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.0%
81
15
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.9%
80
16
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
5.7%
78
17
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.7%
78
18
Recursion
RecursionGain 60 Ability Haste.
5.3%
72
19
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
4.9%
66
20
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
4.7%
64